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A jam submission

Jam Network: PUMPKIN.EXEView game page

Battle Network meets Halloween — a net-battle against the pumpkin virus.
Submitted by Bugchan — 13 hours, 29 minutes before the deadline
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Jam Network: PUMPKIN.EXE's itch.io page

Results

CriteriaRankScore*Raw Score
Production Velocity#93.5833.583
Overall Enjoyment#133.5003.500
AI Direction & Adaptability#143.5833.583
Theme Fidelity & Creativity#253.0833.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

The Biggest Challenge
The biggest pain point for me was the unreliable nature of the video models I was working with to create animations. I managed to generate a really nice idle loop for Bugchan, and also a nice (unused) walk cycle, but for more complex animations or more unusual characters, character details were quickly lost. I settled on having Bugchan animate most of the enemies with tweening instead.

For sound I had Bugchan synthesize the sfx programatically since I don't have a working sfx workflow atm.

AI Tools Used
Muse (Meta), Suno, various image generation models

Areas Where AI Was Used
Code: entire game built with AI pair-programming
Sound: sfx synthesized programatically by Bugchan (AI Agent).
Music: generated using Suno.
Images: almost all visual assets were ai agenerated using various models

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Comments

Host

This is a must-play for fans of *Mega Man Battle Network* 🌟

I hadn't even read the description, but the moment I started playing, I thought, “That's it!” It's incredibly well-made.

I just wish the chip selection controls were a little smoother.

It was a wonderful gaming experience. 😆

Submitted(+1)

I gave the game a try!

Initially, I struggled to understand how to choose and equip custom weapons, though I eventually figured out the setup process... my apologies!

The 3x3 movement system is interesting, but when turrets and strong enemies stack on top of each other, visual readability drops, making precise positioning somewhat challenging.

Improving the clarity and visibility of the grid tiles would definitely enhance the player experience.

Submitted(+1)

I couldn't beat the boss, but I had a lot of fun.

I found the enemy positions a little hard to see, but I liked the graphics.

(This is a machine translation)

Submitted(+1)

I liked the assets! Plus the dialogue boxes were well-made! 

Submitted(+1)

Fun one! It somehow gives off Android: Netrunner and DDR vibes at the same time 🎃 Nice work!

Submitted(+1)

Mega Man games really are fun.

I thought the controls might be a bit easier if the spacebar could also be used to select chips.

The boss was tough, as it kept summoning lots of enemies.

Submitted(+1)

Nice, its a very original idea, the concept of being an "antivirus", and defending the operative system, and trying to delete the viruses, like the spider ware, or the pumpkin.exe, i loved it, the mechanics are intuitive and its funny to play, really enjoyable, BUT, personally I hate the turrets, I think they make contrast to the other enemies, because to defeat the other enemies you need to be fast, but with the turret no, I find it boring, but its cool to have a big enemies variety.

I like the TRON style, THE GRID, but in pixel art looks good, i like the movement and animations of move, the atmosphere with the [press enter to login], its simple cool!

Maybe the boss is hard to beat (I can't), but the boss battle is cool!

(I'm sorry if my English is bad, I speak Spanish)