Results
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
The biggest pain point for me was the unreliable nature of the video models I was working with to create animations. I managed to generate a really nice idle loop for Bugchan, and also a nice (unused) walk cycle, but for more complex animations or more unusual characters, character details were quickly lost. I settled on having Bugchan animate most of the enemies with tweening instead.
For sound I had Bugchan synthesize the sfx programatically since I don't have a working sfx workflow atm.
AI Tools Used
Muse (Meta), Suno, various image generation models
Areas Where AI Was Used
Code: entire game built with AI pair-programming
Sound: sfx synthesized programatically by Bugchan (AI Agent).
Music: generated using Suno.
Images: almost all visual assets were ai agenerated using various models
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