I liked the the look of the game but I felt like the buttons and play area had a bit of a clashing style. I also had a hard time figuring out the controls to place the obstacles but that could be a me issue. Still a good submission though.
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How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Yes, the full list of assets can be found on the games page. They include the Poly Perfect Halloween pack, Cyberwave Orchestras Fantasy Sound Effects, and and multiple free asset packs from the Unity asset store. Also used were various SFX and fonts from freesound.org and dafont.com.
Has this game been submitted to any other jams?
No
Comments
Nice game! Very similar to plant vs zombie nice little halloween theme to it and pretty good game when i had to focus on picking up candy and placing defense at the same time. the clowns where fast and a bit hard to stop in time but yea nice game!
Idea and theme for this game are great, and also graphics does work nice. Clown is great; creepy, funny and mild level chaos at the same time.
Reminds a game where Swamp attack meets Plant vs zombies -but theme in this is actually more interesting than in those others, well at least for a horror game.
Collecting, selecting and building are bit clumsy - especially at the same time when enemies are running ahead and not as in waves. Prep/battle phasing could be a good test work next.
Player character could be firing at enemies too, so it could be a moving unit against passing trough enemies - being some sort of backup also behind the lines at the same time.
Enemies could had appearing hp bar above them when damaged.
I had no idea how recruitable behave in battle ground, so it were all kind of like "treat or trick"- learning in this defense line creation game.
Fun defense game, took me 2 waves to know what to do and collect points.
needs some improvements, such as numbering the abilities.
Sadly i couldn't go past wave 2 :(
Great work!!
Fun defence game. Took me a while to understand the controls and the point system. Adding number keybinds to the abilities would probably help. I thought for a long time that Im supposed to avoid the incoming points that look like bullets so took a while until I understood that.
Overall. Game ran great, game looks great and when I understood the mechanics, it felt like a fun game.
Very fun game, reminded me of Plants vs Zombies, but I liked the twist of picking up the candy.
argh, those clowns :D.
Took me a few goes to get to grips with placing defence's,.. and I didnt understand the things shooting at me was things to collect :P. But getting to grips with it a bit more now.
Well done on a twist on the Tower defense game!
The clowns are what made me sadly stop playing, their speed suddenly mean't I had an enemy I felt I had to overly invest in defenses for, but due to the clear randomness to the spawning, impossible to plan for.
So I felt at the mercy of RNG.
Thanks for playing. Yes the clowns can be tricky. They are much faster than the standard trick or treater, but also are taken down much more quickly. Each wave has a spawn min and max time(wave 1 8 to 10 seocnds, wave 2 3 to 4 seconds, and wave 3 1 to 2 seconds). I tried to balance out the enemy frequency with the players defensive capabilities by providing more candy corns with each coming wave. Here is a gameplay video I recorded if you wanted a general idea of what waves 2 and 3 looked like. I really appreciate the feedback! Off My Farm! Gameplay - YouTube
Nice game, super hard to stop enemies. hard to get enough points to be able to put down defences to stop enemies in time. very fun :)
The game was fun, idk how but my skill celling to this game make me stop at lvl3 everytimes. Nice Game!
I wasn't sure how to kill the zombies at first because i think i placed the scarecrow a bit too close so it died before it even shot. and so I thought pumpkin was the only way to kill until i seen your video on discord then i understood I did that wrong lol.
game was fun reminds me of PVZ liked the aesthetics
Thanks for playing! Yeah it can take a couple tries to find a strategy that works. I find setting up a few scarecrows to start in the back row and then placing some spiderwebs in front is a good starting point. With each wave the frequency of candy corn spawns increases, allowing you to place more obstacles more quickly.
I really enjoy the game! It reminds me a lot of the original Plants vs. Zombies games. Great job!
By the way, when I lose and wait for all the waves to finish, both the losing screen and the winning screen can be appear in the game.
Wow nice mechanic man. Really love it...I only had few confusion while playing the game. I thought I was supposed to pressed 1, 3, or 5 to place the trap. but that number was the point use huh..Also the point, I need to get the point by collecting the flying thing that I thought I need to dodge, ya I thought it was a bullet.
Overall really good game mate. 5/5 from me
PvZ was a good idea for the theme, well chosen. I specially love the visual, lots of effort to make it look good and work well!
Excellent work Ryan! Very smooth and responsive. Great UI work man. It gives me a Children of the Corn vibe as far as your environment and atmosphere. Another banger!
Awesome take on the theme and very fun gameplay! Great job!
I think that this game is incredibly fun, and the explanation page was perfect, helped me figure out just how to play. I loved it, great job!








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