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(+1)

It was really interesting! As a simple 3-lane game with a reasonable difficulty level, it was very enjoyable to play. If the objective is simply to chase high scores, I think the current build works great as a finished piece.

A few suggestions for improvement:

  • The pattern of flying pumpkins feels a bit monotone, so adding speed variations or different rhythms could make it more dynamic. For instance, pumpkins coming from two lanes simultaneously, or coming directly from the front (if that aligns with your story and design concept).
  • The left lane feels slightly off-center to the left, so shifting it a bit towards the center might offer better visual alignment.

Lastly, likely because it's built in 3D, I noticed a minor delay/lag on the loading screen when starting up.

(+1)

Thanks for the feedback, honestly I ran out of time trying a new 3D model generation pipeline, missed polishing completely, and published because I wanted to know how it would run for other people.  Was that minor lag on the Godot loading screen or after it loaded the main menu and you clicked ride?

Just to clarify, this happened right after hitting the "RIDE" button, not during the initial Godot loading screen.

I tested it again, and this time it ran super smoothly—probably because it loaded from the browser cache.

However, when I tried a different browser, there was about a 10-second delay after clicking "RIDE," and by the time it loaded, the horse was already mid-run! Just wanted to pass this along as a reference.

(+1)

Good to know, I actually started adding a Display Quality setting specifically to see if it would help with loading and rendering issues.  Did changing to medium or low make any difference?

(+1)

On my main browser, Chrome, there was almost no difference at startup regardless of the quality settings—probably because of cached data.

However, when testing on a browser I don't normally use, like Firefox, it took about 15 seconds after clicking the "RIDE" button to start, whether I set the graphics to Low, Medium, or High.

(+1)

Thank you for checking, that's very helpful to know.  Still very new to game design and I'm pretty sure I pointed claude at the wrong problem.  Pretty sure I need to figure out ways to reduce the number of models next time instead.