It was really interesting! As a simple 3-lane game with a reasonable difficulty level, it was very enjoyable to play. If the objective is simply to chase high scores, I think the current build works great as a finished piece.
A few suggestions for improvement:
- The pattern of flying pumpkins feels a bit monotone, so adding speed variations or different rhythms could make it more dynamic. For instance, pumpkins coming from two lanes simultaneously, or coming directly from the front (if that aligns with your story and design concept).
- The left lane feels slightly off-center to the left, so shifting it a bit towards the center might offer better visual alignment.
Lastly, likely because it's built in 3D, I noticed a minor delay/lag on the loading screen when starting up.