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TRICK OR RUTABAGA's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Fidelity & Creativity | #9 | 3.917 | 3.917 |
| Production Velocity | #10 | 3.417 | 3.417 |
| AI Direction & Adaptability | #11 | 3.750 | 3.750 |
| Overall Enjoyment | #13 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
Due to restrictions on BGM production using SUNO, I utilized a local AI music generation model called ACE-Step 1.5.
AI Tools Used
ChatGPT,Stable Diffusion, suno, Sound Effects by ElevenLabs,ACE-Step 1.5,RVC
Areas Where AI Was Used
Images, BGM, SE, code, design, Voice
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Comments
Right from the title screen, the music that greets you is really pleasant. Combined with the high-quality graphics, it makes you want to hit the Start button right away.
It's actually pretty hard to see through them out quickly. But since I made it all the way to the end, I guess I wasn't wrong after all...🤔
The children's voices are also very well done. It's a game with a really great atmosphere.
I had a lot of fun. 😆
Thank you for playing!
I put a lot of effort into the graphics, so I’m really happy to hear you liked them!
Since this was my first time creating a game in this genre, balancing the difficulty was quite a challenge—but the fact that you found it tough yet managed to reach the end is exactly the kind of gameplay experience I was aiming for!
I’m so glad you enjoyed it!
The adorable characters, simple yet intuitive and fun gameplay, and cheerful music are all wonderful.
Thanks for playing!
I’m so glad to hear you enjoyed it!
This was really fun! It gave off The Exit 8 anomaly-finding vibe. At first, I didn't quite get how to cross-check the visitors with the notice board, but after my first GAME OVER, it all clicked!
Initially, I didn't realize that things like a character's feet being buried or a character being too small were also considered "anomalies."
If I had to offer a few suggestions for improvement:
Also, as shown in my screenshot, being able to save/collect the cards was a really fun feature!
Thanks for playing!
I used *The Exit 8* as a reference for the game design!
I introduced the "circular notice" system because I thought it might be difficult to judge whether an anomaly was present when dealing with multiple children!
I'm glad to hear you got the hang of it!
Thanks for the suggestions for improvement, too—they’re really helpful!
Since the circular notice system is in place, I think incorporating subtle anomalies would really enhance the gameplay.
Maybe I should add a "Hard Mode" that includes those subtle anomalies...?
I had considered audio-based anomalies myself, but I wanted to emphasize the presence of the children this time around.
So, I gave each child a unique voice and knocking style, and decided to proceed without audio anomalies.
Thanks for enjoying the card collection feature! It makes all the effort I put into it worthwhile!
The kids’ illustrations are so cute! The game has such a lovely Halloween atmosphere and really made me smile. I’m also impressed by how many entries there are in the anomaly collection. Looks like I’ll have to play again and again to discover them all! Great work!
Thanks for playing!
I put a lot of effort into the illustrations, so I'm really happy to hear you liked them!
For the number of anomalies in the collection, I used the count from *Exit 8* as a reference, but then decided to add one more later on!
Since the anomalies appear randomly, I think it turned out to be a game with great replayability!
Thank you!
All of the assets are great! And the character design is adorable. Really good job.
Thank you for playing! It was worth all the effort I put into making it!
I really enjoyed it! Btw, the tiny Cthulhu is so cute - he deserves some candy!
Thanks for playing!
Oh dear... even if they're cute, you really shouldn't give them treats! Those are for the kids!!