Had a nice time with the game.
Hilarious ending!
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How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Character Models & Animations Mixamo — Adobe Environment & Art Assets Halloween Pack | Cemetery Snap — Mumifier Studio Poly Halloween Pack — polyperfect Polygon style - Halloween pack — AlexMakes3D Sound Effects Universal Sound FX — Imphenzia Music Animated Death (Acoustic) — Ebunny, via Pixabay Playtime — AI-generated music Goofy Ghost Jazz — AI-generated music
Has this game been submitted to any other jams?
No
A lovely game!
A lot of attention to detail, specially the jokes that were added to the level!
Awesome work mates!
What a cute game! I liked all the extra info and jokes added to the level. A short and fun experience, loved the ending.
Loved the ending, and a short and entertaining game.
Not a fan of the rocks in the foreground blocking view, and E for move when right click is available; trying to move with WASD and use E was not comfortable.
Otherwise, nicely done.
Totally agree with you. Had three different programmers all working independently on prototypes that got mashed together in the last couple of day of the jam to make it come together. Right click on the mouse would have been great choice. Apricate the feedback and thanks for taking the time to play.
All 3 of us would consider ourselves "generalist" which is great but also means everyone can and wants to work on all aspects. We all made a prototype and then took pieces of all 3 prototypes to create the end game. It was cool and an interesting way to approach the jam. Not the most efficient but it worked.
Hey Smoses, Dude thanks for playing man. Great idea on some in game instructions on a tombstone. If only we had more time.... Yeah, once you see the Victory text it's game over. We made a real effort to keep the scope in check for this one. Might have gone too far but at least this time around everyone should easily be able to complete the game.
It was fun experience, nice work!
I would only add a way to exit menu when you finish the game. And some visual feedback when you pull + maybe some popup text to highlight that you can interact with objects. Oher than that, cool game, crazy ending :D
Nice game with a nice twist of events in the end! Fun little puzzel and fun little text and notes all over the place!
The end explains it all - ha ha. Nice mechanics also. Though the level were a rounded track but could it also be a spiral from a start to the end.
Thank you for your kind words.
Originaly the track was indeed a spiral but we had issues with camera being blocked by the assets from previous parts of the spiral. And also it would bade the track much longer for which we did not have enough time. So we switched to circle and it was a good choice in the end.
Duuuuuude 😂😂😂 I was wondering what was the purpose of that axe!
I love those puzzles, was hoping for more😊 .. nice Job..!
Hey guys, I honestly cannot say enough good about this entry.
The carousel level design absolutely chef's kiss, I loved the music transition between areas - gave me real 'Monkey Island' feels. The puzzles were perfect for a jam game, not too difficult but not hand fed either. It had real classic point click meets little nightmares energy.
I struggled a bit with the book movement - perhaps the trigger distance was a bit small? Or I couldn't tell if I needed to have the cursor over the object while pressing E, but for 10 days, this is a lovely little game loop. The scene was simple but thriving - the twist at the end was funny, I was expecting to fight the thing behind me.
You guys should be really proud of this.
Mintee, Thanks for giving it a go. Was def going for a Monkey Island vibe. Manic Mansion from the 80's was another great point and click game I loved back in the day. We were trying to keep scope in check, but still get out an entire experience that was entertaining. We had a blast and learned a ton.
The game was fun and I liked how it all took place on one circular map. I also loved the Halloween theme, especially with the lighting and fog. I do feel like the game was a bit too quick and held my hand through everything. There wasn't really much difficulty or anything I had to figure out myself. Overall tho, definitely a fun game! Oh yeah i wasn't expecting the death at the end but whatever it takes to get invited :)
Obzibobzi, Apricate the feedback and thanks for taking the time to comment and play the game. Definitely agree this one was set to easy mode. Game Jam puzzles are a tough nut to crack. You make them to hard and people bounce off the game because they think it's a bug or poor game design. Thanks again for playing.
Im stuck in the Stalactites cave room, can't find what next I need to interact with etc.
Though I did achieve the quick victory :P, with the old, going Left rather then right trick :)
Nice job on the game!
This was delightful I love the flavor commentary on the gravestones and scattered about in other places. Even from the intro with the music and the art you just get a vibe for the game right from the start. Well done!
This game is super cool! Reminds me a lot of games like Return To Monkey Island where you need to really observe your surroundings and collect items to solve puzzles. Also, the 3D 2D style is really nice. Felt bad for Timmy at the end though haha Love it!
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