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A jam submission

Moonveil: The Midnight KeeperView game page

Submitted by ryoutaso — 8 hours, 39 seconds before the deadline
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Moonveil: The Midnight Keeper's itch.io page

Results

CriteriaRankScore*Raw Score
AI Direction & Adaptability#73.9173.917
Overall Enjoyment#93.7503.750
Production Velocity#103.4173.417
Theme Fidelity & Creativity#113.7503.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

The Biggest Challenge
The fact that I was able to easily create dot-style games

AI Tools Used
ChatGPT

Areas Where AI Was Used
Used in all stages of the process

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Comments

Host (1 edit)

Isometric-view games are surprisingly tricky to make. This one is really well done✨

The game mechanics are fun and solid, and both the graphics and music create a great atmosphere.

Since there are only two stages, I finished it right away, but I'm really looking forward to seeing how this game develops in the future.

I really like the high-quality pixel art. You can tell it was crafted with great care.

I had a really passionate time. 🥰

Submitted

It's so adorable and wonderful!

Submitted (1 edit)

The characters are cute, and the pixel art is beautiful.

However, I found the experience a bit lacking, as there are only two stages and the gameplay—simply dodging and attacking—is straightforward enough to easily clear.

I think it has the potential to become a really fun game if more stages and strategic elements are added in the future.

Submitted (1 edit)

Oh, I liked this one! The art and the strategy layer both work really well for me.

Two small things: the music felt a bit aggressive - dropping it a couple of tones lower might make it easier to sit with over a longer session. And I didn't quite understand the Midnight Keeper's attack, so a clearer tell there would help. But overall it was a really pleasant play. Nice work!

Submitted

Played through the 2 chapters—really enjoyed it! I can clearly see the core gameplay and potential.

I love the quarter-view (isometric) style like Tactics Ogre! A few quick thoughts on the gameplay/presentation:

  • Movement & Elevation: The movement between height differences could feel a bit punchier/more responsive. Also, the character movement speed feels a little too fast.
  • BGM: The music has a bit too much high frequency over time, so switching to something a little softer might be easier on the ears.

I really liked mechanics like lighting up areas with magic and exorcising the pumpkins—those were super fun features!

The storyline seems a bit deep/complex, but if it seamlessly connects with the gameplay, a continuation would be awesome to play. Great work!