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A jam submission

Dig DoggView game page

Start digging in this fossil collecting game where anything left on the shore at night is lost to the sea.
Submitted by Mykekip, Ednardo, LadyIV — 23 hours, 41 minutes before the deadline
Rated by 51 people so far
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Dig Dogg's itch.io page

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted(+1)

While a bit light on theme and limitation, absolutely incredible little gem! The UI is very well polished and feels super tactile and satisfying. 

Submitted(+1)

A really well made and polished even as a non jam game! Very fun to play through, and i loved the details on the log. Best game i've played so far, great work!

Submitted(+2)

Cool game, but I didn't see how the jam's limitation is used, maybe I'm just dumb. And the gameplay is pretty routine. I admire that you drew on paper and then scanned it, and it looks really beautiful. I'll definitely try doing something similar in the future!!

Submitted(+2)

I love Dogg, especially how his little tail wags when you're digging up a fossil

Awesome game, very chill and satisfying gameplay loop and I liked reading the fossil facts in the collection log. The ending was very touching as well.

Submitted(+2)

Absolute masterpiece, it's like you combined backpack management with animal-crossing-like cozy vibe perfectly UwU

  • The UI/UX design and competency really deserves a 6 star rating on Polish alone, you can put this on Steam.
  • Art and music fits together very well, the pawprints left on the beach, and the simple piano loop with ambient sea waves made it super comfy to dig fossils.
  • Gameplay could have bit more variation as the upgrades and weather doesn't impact the playstyle much, but it is still fun and rewarding to fill the collection one by one.
  • Love to see the behind the scene story ❤︎

The puzzle mode is a nice touch too, thanks for making and sharing!

Submitted(+3)

This game is so completed, it can be just a fully launch game on steam already,  i love the detail of the fossils and the way you manage to carry them. such an unique concept. This is for me the game that should win the game jam

Submitted(+2)

Fantastic art style with a fun, cozy little loop. I played for about 15 days before taking a break to rate/leave my feedback. During my time with the game so far, I found my stress melting away as I hunted for new fossils with each new day. The loop was easy to understand and I liked the progression system, but I wanted more tension or for the loop to evolve or somehow change as I continued to collect more and more fossils. Overall it's really nice, and I LOVE the behind-the-scenes footage y'all shared on the game page as well.  

Some thoughts on potential improvements:

  • I feel like your hit boxes for player interactions were a little too generous at times—on several occasions I accidentally found myself triggering my home base/unexpectedly ending my day, once right after starting a new day even. This applied to digging up spots on the beach, too, where it felt like I should have been a little closer to the digging spot before I'd be able to check for a fossil.
  • The audio is pleasing, but the background music loop is a little repetitive after several days in a row. You've got great ambient SFX already going  in the background, and I'd be curious to see how your game would be experienced differently if you relied less on having a constant BGM loop and instead only played the music at key transitions. Alternatively more variation in tracks would help, too!
Developer

Thanks for the feedback! I had a play tester mention that the hitboxes were too generous and I definitely agree, I think the interaction area should have just been in front of the player character. I think having a team member for composing would definitely be something interesting for a future jam

Submitted (1 edit) (+2)

Damn this is way too polished for a jam game good job, (also there is one fossil that looks like saddam  meme picture)

Submitted(+2)

WAAA this game is so cute and cozy! I really love the artstyle with the fossils and character, the UI was super clean as well! Love the fossil hunting gameplay and having the puzzle mode on top of that is crazy!! I love puzzle games like these, so this was such a lovely treat. All the little bonuses to the bag collection and upgrades were great as well! The music was very charming and cute as well, I was wondering if their music was completely free for people to use (with crediting of course), or did you ask for permission? 

Such a great game overall, congratulations to everyone on the team! 

Developer

Hey, thanks for the lovely comment! The musicians work is actually free to use without attribution which is crazy because I think their music is beautiful. I think next game jam we do I would like to work with a composer as some of the original music this jam has been what I’ve adored the most. 

Submitted(+3)

Well polished cute and cozy game!  Who doesn't like strolling along a beach?  Nice usage of the palette in many places.  Cool inventory mechanic and tons of fossils to collect.  Comfy music to bop along to and enjoy the days recreation.  I like the theme since I've been rockhounding on beaches recently haha

Developer

Thank you so much! Making it has made me want to go do just that lol

Submitted(+3)

Holy polish, Big fan of the art style and UI work!

Developer(+1)

Thank you for the really kind comment! We had a blast doing it, with two illustrators it was interesting figuring out how to blend our styles. :)

Submitted(+3)

Wow, this is the most polished game I’ve seen so far!! As a jam entry, this couldn’t get any better. Everything already feels really balanced, from the weather changes, to the amount of time you spend digging, to the transition between the days. It all makes for a very natural sense of progression.

Developer

Ahhhh this is so nice to hear from a game that I absolutely adored, your usage of the limitation was so good and your digi art was awesome. There totally was a build which was a lot less balanced in both directions so i'm glad you thought what we submitted was well balanced!

Submitted(+3)

Amazing game. Nothing else to say other than this should be on steam

Developer

Hey that's super kind! I thought your game was amazing too, it had loads of expressive character in the art and characters

Submitted (1 edit) (+2)

This game has top tier UI for any game, not just game jam games. Fantastic job on that!


The animations and sounds and design were all good too. It seemed especially stable and bug free. 

I lost track of time, trying to decide how to optimize how many new things to get per the weather. And after I figured out you get optimal points for neatly filling the bag, I did that every time. 

The core loop is great and could be developed more by having some sort of tension in deciding what sorts of sand piles you want to dig up, or if there was some conflict to avoid at the beach. 

The meta loop was excellent with the upgrades, which of course could always be more balanced with time and testing. 

I think the hook or goal of the whole experience could be a little stronger, (such as paying back your loans in Animal Crossing, or escaping your hellish home in Hades) 

I'm telling you these three things in case you make something bigger from this, which I kind of hope you do. 

I had to stop "early" (after a half an hour) and I was curious if there was an end game or ending, or a set amount of levels? (I noticed the calendar) 

Developer

Currently there is an ending if you end the day with a full collection log, it uses the same UI as the upgrade and daily report screens to be like a page that fell out of the collection log, someone posted it in the comments if you would like to read it. 

These are all really great ideas our idea on a sticky note for this was "Distil Animal Crossing fossil collecting into an incremental side-scrolling dopamine simulator" so you mentioning animal crossing is really apt.

Definitely didn't have time to add anything that causes friction, I would have liked the digging to be more than just press a button but I couldn't think of anything that could still keep the games low stakes feeling. Thanks for the lovely comment!!

Submitted(+2)

I was fun trying to pack the fossils as optimally as possible, reminded me of playing Talos's Principle which I also enjoyed greatly. The entire game is really well-polished with stuff like UI animation and footprint trail. There's also lots of upgrades that I can research on. The weather system also adds a bit of variety to the gameplay.

Also tried the puzzle mode which was very fun.

For some reason the music becomes choppy when moving around, not sure if you aware of it. I'm using it on microsoft edge if that helps. Also I think using scrollwheel to rotate the pieces would be nice.

Developer(+1)

I think the choppy music is a browser play issue because there is quite a lot to load but thanks for letting us know. Scroll wheel to rotate the pieces is a great idea! 

Submitted(+3)

This one is just awesome. Having an extra puzzle mode ON TOP of the regular game in a jam is insane (I 3 star-ed all 15 levels of the puzzle after getting all the fossils lol)
The art is great and I'm a big fan of having a button that does nothing but play a lil animation to mash while I walk back to the tent lol
The puzzle mechanics were nothing new/unique, but a really well-polished execution of them, great job!

Developer

Love to hear it, my favourite part of puzzle creation was using an online whiteboard to arrange pieces then adding that level to the game I really enjoyed your game! The 2 frame bark was fun to spam while play testing.

Submitted(+3)

Such a good game. The animation and the art style blows my mind.

Developer(+1)

Hey thank you so much for playing and commenting.  Really glad you liked it!There were moments when it nearly blew my mind too. 😅 Figuring out how to get that hand-drawn background seamless and parallaxing ho-ly. 

Submitted(+3)

If I ever make a game HALF this good, I would die in peace!

Really incredible art direction, and execution. You all are rock-stars!

Thanks for sharing the Behind the Scenes too, I loved those and learned a few things from it!

Developer

That's way too kind! I just played your game and it's really really cute, I'm also glad you liked the BTS!

Submitted(+3)

Genuinely a masterclass of good game design. A few of the bigger notes I took:

  • The upgrades preemptively counter what the player could perceive as "frustration" or "tedium" towards the end game. I.e. when the player is tracking down the last few rare fossils, the upgrades they've purchased over the whole game make getting those specific fossils easier via more bag space, double-drops, increased rarity, and QOL boosts like faster move and dig speed. REALLY good design choices there. 
  • Really appreciated how the collection log lists what weather your missing fossils are available in, so once I had all the fog fossils collected, I knew I could head back once I got my bag full for upgrade points (instead of checking every drop on that level hoping for a rare that wasn't possible to drop).
  • The perfect pack bonus was *chefs kiss*, perfect. Not so OP that it was unbalanced, but enough of a benefit that it naturally encourages the player to interact even more indepth with the bag sorting puzzle mechanic. Again, great design choice. 

Other misc observations I had, really nice use of the color palette in your art. You managed to look unique and distinct even from the other games using the same palette, which takes skill. And while the number of controls looked a bit intimidating just reading from the description, once in-game they're perfectly intuitive. I did run into a few little momentary freezes & audio stutters on the performance side, but we're working with web builds so that's pretty expected. 

Overall, really well done!

Developer

Hey! Thanks so much I love it when someone takes the time to write such a detailed comment i'll gladly return the favour. Secretly we also boost the chance of fossils and the weather needed when you have less than 8 left to complete the collection log as we thought it would be unfun if you're left with a few to collect and just got bad rng and were stuck rerolling days. Also when we play tested I famously had bad  luck!! 

Re: the small stutters - yeah it's due to being a web build I tried doing some tweaks but i'm new to creating web builds for games so this was the best I could get it within the time given

Submitted(+3)

This game is genuinly SO good! It is so polished with every last aspect and expecially the sound is amazing same with the art direction. As other people said it is lacking theme and limitation but it still an amazing game. Genuinely great work!

Viewing comments 32 to 13 of 32 · Next page · Last page