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This project of yours does sound interesting. I would love to help out with level design and worldbuilding. However, I should let you know that I am busy with other projects the rest of this month, and I don't know how much help I can be until November-ish. If you can send me more details about this game; the direction, you're expectations, etc., that would be fantastic. 

I would really like to work on this project with you and I'll try my best to find the time do so. 

Hey! Thanks for reaching out. I'd definitely be interested in discussing a possible collaboration!

Elemental Arena is a third-person fantasy action game being developed in Unreal Engine 5.8 under my indie studio, Flair Studios.

The game revolves around seven playable elements: Fire, Water, Ice, Earth, Wind, Lightning, and Light. Each element has its own abilities, movement mechanics, and ultimate, with an emphasis on mechanical skill, competitive combat, and creative strategies.

The project has two major directions:

PvP: The current development focus. It features competitive 1v1, 2v2, and 3v3 modes, with arenas designed around movement, positioning, verticality, and each element's unique abilities. The core elemental combat systems are already playable, and I'm working toward a professionally polished experience.

PvE: A larger fantasy world planned for future development, featuring elemental societies, exploration, quests, dungeons, bosses, and a central storyline. The goal is to eventually create a world that players can explore beyond competitive matches.

For level design, I'm particularly interested in creating arenas that are visually distinctive but also competitively balanced, with meaningful cover, elevation, movement routes, and opportunities for different elemental abilities to shine.

For worldbuilding, I already have the foundations of the setting and story established, but I'd love to collaborate with someone who can help develop its locations, cultures, environments, and overall atmosphere.

I completely understand that you're busy until November, and there's no pressure to start immediately.

I'd love to learn more about your experience with Unreal Engine, level design, and worldbuilding, and hear which part of the project interests you most.

Looking forward to hearing from you!

While my strengths do revolve around world building, lore design, and creative writing, I am more than willing to help out with level design. As long as you have the assets necessary to create arenas, I can place them and structure them in a way that appeals to the players. When I was developing my game, Phasmorph, I used different asset packs to create my levels in a manner that fit the narrative I was going for. So my experience with UE5 is like this; I can make things  work as long as I have access to the assets needed.

I am mostly interested in the worldbuilding aspect of this project. Using elemental powers in fighting styles is giving off some Avatar vibes, which I am a diehard fan of. I would love to help you come up with characters, civilizations, all of that jazz, because that's where I thrive the most. Currently, I'm working with another development team on a project called Oathbreaker: War of the Nine Crowns, where I'm volunteering in the Lore Development Team. This experience has given me some incredible insight on how to structure stories and how to collaborate with other people. 

Thanks for reaching out to me and for being patient with my tight schedule. I really do look forward to working on this with you and I hope to do so soon.  

Hey Wolfbyte92!

Thanks for explaining your background! I’m glad the elemental concept caught your interest, especially since you’re an Avatar fan yourself!

Avatar: The Last Airbender has actually been one of the biggest inspirations behind Elemental Arena, both in terms of combat and worldbuilding. A lot of the elemental abilities and movement mechanics I’ve designed draw inspiration from the creative ways bending was used throughout the series. The idea of different elemental civilizations, each with their own cultures, philosophies, architecture, and traditions, has also heavily influenced my vision for the game’s world.

While I’m currently focusing on polishing the competitive PvP side of Elemental Arena, I have a much larger PvE experience planned. The world revolves around seven elemental societies, each with its own identity, culture, leadership, and history. I want these civilizations to feel genuinely different from one another, not just visually, but in how their people live, interact, and use their elemental abilities in everyday life.

I’ve already established the foundations of the main storyline and much of the world’s overall direction, but there’s still plenty of room to expand upon its civilizations, locations, history, and lore. I’d love to collaborate with someone who shares that passion for detailed worldbuilding and can bring fresh ideas to the table.

I’d also be interested in seeing some of your previous worldbuilding or level design work, particularly anything from Phasmorph or your other projects that you’re allowed to share.

And don’t worry about your schedule! I completely understand that you’re busy with other projects right now. There’s no rush, and we can continue discussing ideas until you have more time available.

I’m looking forward to potentially working together and seeing what we can create!