Hey! Thanks for reaching out. I'd definitely be interested in discussing a possible collaboration!
Elemental Arena is a third-person fantasy action game being developed in Unreal Engine 5.8 under my indie studio, Flair Studios.
The game revolves around seven playable elements: Fire, Water, Ice, Earth, Wind, Lightning, and Light. Each element has its own abilities, movement mechanics, and ultimate, with an emphasis on mechanical skill, competitive combat, and creative strategies.
The project has two major directions:
PvP: The current development focus. It features competitive 1v1, 2v2, and 3v3 modes, with arenas designed around movement, positioning, verticality, and each element's unique abilities. The core elemental combat systems are already playable, and I'm working toward a professionally polished experience.
PvE: A larger fantasy world planned for future development, featuring elemental societies, exploration, quests, dungeons, bosses, and a central storyline. The goal is to eventually create a world that players can explore beyond competitive matches.
For level design, I'm particularly interested in creating arenas that are visually distinctive but also competitively balanced, with meaningful cover, elevation, movement routes, and opportunities for different elemental abilities to shine.
For worldbuilding, I already have the foundations of the setting and story established, but I'd love to collaborate with someone who can help develop its locations, cultures, environments, and overall atmosphere.
I completely understand that you're busy until November, and there's no pressure to start immediately.
I'd love to learn more about your experience with Unreal Engine, level design, and worldbuilding, and hear which part of the project interests you most.
Looking forward to hearing from you!