That was much more fun than I expected!
Good controls and very simple mechanics. Good fit for an action!
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Godot Version
4.7
Theme Interpretation
The game revolves around shutting off a signal
Wildcards Used
The first wildcard (description pending)
The second wildcard (description pending)
The third wildcard (description pending)
Discord Username(s)
rubytwoshoess
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
Idea is simple, but gameplay gets tricky fast :D
Can’t get past room with tall ghost and purple stump. That one seemed a bit too unfair to me. Once stump spawned small ghosts with different color from tall one - I lost all of my “health” and it didn’t seem like there was something for me to do to prevent that.
(upd: Guess who skipped tutorial and didn’t know about roll. Oops :D )
Not sure about projectile having color, kept taking cheap damage because of shining wrong color at projectiles.
Anyway, cute visuals, fitting audio, game works great.
Did get one minor bug with bar filling sfx turning off when enemy changed color to correct one while I was pointing my flashlight at it (enemy kept taking damage).
Man what a fun idea, i liked the switching colors back and forth. I was not very good with the dodge. I like that Purple doesn’t work with either, would be cool for a “combine” light for a 4th color option!
Really love this idea! The controls feel intuitive and I found myself just playing it for a while. Really fun! The flashlight switching colors feels smooth, too. I think having an options menu with a volume slider will be really helpful as the audio is a little loud. I see other jammers noted that below too, but thought I'd mention it since it's really the only feedback I have. In the options menu it'd also be nice to be able to change the mouse sensitivity as I was finding that I wished I could lower it a bit. Great work and congrats on your submission!
Very cool mechanic! It got hard to pinpoint why I was taking damage sometimes.
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