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Godot Version
4.7
Theme Interpretation
The game revolves around shutting off a signal
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
Discord Username(s)
rubytwoshoess
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
That was much more fun than I expected!
Good controls and very simple mechanics. Good fit for an action!
Idea is simple, but gameplay gets tricky fast :D
Can’t get past room with tall ghost and purple stump. That one seemed a bit too unfair to me. Once stump spawned small ghosts with different color from tall one - I lost all of my “health” and it didn’t seem like there was something for me to do to prevent that.
(upd: Guess who skipped tutorial and didn’t know about roll. Oops :D )
Not sure about projectile having color, kept taking cheap damage because of shining wrong color at projectiles.
Anyway, cute visuals, fitting audio, game works great.
Did get one minor bug with bar filling sfx turning off when enemy changed color to correct one while I was pointing my flashlight at it (enemy kept taking damage).
Ghost buster vibes!
Cool game. It's very funny and the idea is creative
Cool idea with colored flashlights!
Man what a fun idea, i liked the switching colors back and forth. I was not very good with the dodge. I like that Purple doesn’t work with either, would be cool for a “combine” light for a 4th color option!
Really love this idea! The controls feel intuitive and I found myself just playing it for a while. Really fun! The flashlight switching colors feels smooth, too. I think having an options menu with a volume slider will be really helpful as the audio is a little loud. I see other jammers noted that below too, but thought I'd mention it since it's really the only feedback I have. In the options menu it'd also be nice to be able to change the mouse sensitivity as I was finding that I wished I could lower it a bit. Great work and congrats on your submission!
Very loud, but cool
My laptops audio driver died last night so l was kind of just hoping for for the best in terms of volume mixing sorry about that 😭
Very cool mechanic! It got hard to pinpoint why I was taking damage sometimes.
I think you take damage if you use the wrong light on the wrong enemy? That's what it seemed like at leas
Yeah it explained it in the tutorial but I probably could have made it more clear through the ux.
Do the projectiles also cause you to take damage if you flash them? It seemed sometimes I would take from things even when I was directly flashing something of the opposite color? Or maybe I just needed to get better at judging the distance of the flashlight. Overall, really fun game!