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A jam submission

Push Buttons for Fun!View game page

In this game you... push buttons for fun.
Submitted by Scoop'a Nova — 4 days, 2 hours before the deadline
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Push Buttons for Fun!'s itch.io page

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Comments

Submitted

Very simple and easy to understand, the puzzles were based on the physics and timing of the objects to push buttons, so they were still challenging, although the ending was a bit abrupt.

Submitted

This game has all the core essentials of what I would expect and I could see more content being added to this game quite easily. There is even some speedrun tech with some glitches you can preform, but you dont run into glitches without trying in a normal run. Simple but effective.

Submitted

Good game and expandable puzzle concept, but I did notice that the instructions were a bit off. Nothing tells you that clicking after picking up will place an object. Also, the friction on the cube with the button surfaces is a little weird, so it slowly slips when it looks like it should reasonably stick.

Jam Host

Although it's a creative idea with responsive movement controls, the main pick-up mechanism is either broken or unclear.

Submitted

I liked the concept and puzzles, but as others mentioned, I wish there had been at least one more puzzle with a little more complexity. I also think adding a restart option or a finish room would be a nice improvement instead of having the player fall into the void at the end.

Submitted

I like the gameplay and would love to see how puzzles could be expanded upon. It's a little difficult to see where the object you picked up will go, so it would be nice if we could see the object we picked up. Also for the buttons, it would be nice if they held onto the object, especially since in the last level, the sphere only touches the button for a small amount of time, or the sphere rolling off the button in the second level when thrown on.

Submitted

The ending was very abrupt (walking out into the void and falling). I enjoyed the use and method of timing in the last level; I haven't seen that before but I ought to have. I would hope you add more puzzles later, but it's sufficient for a prototype.

Submitted(+1)

I liked the idea of picking up objects and using them to solve puzzles and open doors. One thing I would suggest is making it easier to see where the objects are being placed when you pick them up because it can be a little confusing. I also think adding a few more challenging puzzles would make the game even more interesting.

Submitted

A simple escape room game, but with an excellent pick up system. I think having a more complex puzzle or an extra one would have been nice to experiment with the mechanics of the game further. Great thumbnail also.

Submitted

A simple escape room game, but with an excellent pick up system. I think having a more complex puzzle or an extra one would have been nice to experiment with the mechanics of the game further. Great thumbnail also.

Submitted

Interesting concept. However, it is possible to grab objects through walls. Consider either removing that ability or using it in a puzzle to justify its inclusion in the game.

Submitted

Nice puzzle, everything worked correctly but the last level was a bit janky, it's also a bit difficult to tell where the block or ball you picked up will go since it disappears when you pick it up, but otherwise great.