Play ghost
The Ghost of Kutha's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Category: Music | #82 | 4.111 | 4.111 |
| Category: Voice Acting | #104 | 2.667 | 2.667 |
| Story | #109 | 4.111 | 4.111 |
| Visuals | #121 | 4.333 | 4.333 |
| Overall Experience | #154 | 3.889 | 3.889 |
| Category: Cinematography | #166 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Content Warnings
Depending of choices, players may encounter: mentions of homophobia; mentions of domestic violence.
Log Line
Sometimes a ghost, sometimes a human, all the time in the city of exorcists. See if you can survive!
Team Credits & Cast
Alessia Camuffo: Team Lead, Narrative Design, Coding, 2D Art. Giovanni Tonon: Narrative Design. Selene Pitton: 2D Art. Giordano Gabrielli: Music and Sound Design. Mashoon: Coding.
Work Start Date
1st September 2026
Which engines and/or plugins did you use? (NaniNovel, Light.VN, etc.)
Ren'Py
University League Participant
No
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Comments
This was cool! I loved the aesthetic and setting. It's a little odd how rarely this period is depicted in media. Great work on the glossary and for trying to really immerse players in the culture of the city. I know this isn't very visual novelly, but I kept thinking that it would have been sick if there was a sparring mini-game during the festival lol. I got ending 3 and I'm thinking about playing again to see if any of the gods make a surprise appearance in a different ending 👀. I want to see my boy Nergal
Thank you for trying out our game!
The sparring minigame would have been something to consider, but our coding skills are not up to the challenge yet, sadly.
oh God, I really like the art style, gui and especially music! It's completely gorgeous.
The idea of glossary is very original in my opinion, also like it!
I got second ending and I pretty like the idea of the plot.
Nice work!
Thank you! Second ending this this time, huh!
The glossary was pretty much a must, since the setting isn't very common.
I really loved playing this! I love the setting, and the little moments where it felt like you were living in and exploring this little town in babylon during the festival. I also adore the premise too. It just felt so creative, and the idea of being fond of the exorcist chasing you was great! The transformation animation was also wonderful. Thank you for making this!
Thank you for playing! We really tried to make it as realistic as possible.
"People usually like to taste their food."
I got ending 3. We obviously adopted two cute orphans and lived happily ever after.
I love so much that you choose such a underrepresented time period and culture for this visual novel. And the lovely UI really helped sell the immersion.
In fact the whole aesthetic fit well together. You had so many great looking sprites and backgrounds!
The whole team did a great job! Thank you for making this game!
Thank you for playing! And for the compliments!
Well, the story pretty much set itself, Ancient Babylonians' beliefs about ghosts just fit with the original idea.
Also, love to see another ending 3!
Wow, this game really commits to its theme. The UI, the color palette, and the art style all feel very cohesive. It reminded me of SABLE and Chants of Sennaar. The background art in particular strongly brought Chants of Sennaar to mind, and since I really love the visuals in that game, I enjoyed that a lot here too.
I also really liked the costume designs. Overall, it feels like a great deal of care went into researching and representing the historical and cultural details. I’m not an expert in the field, so I can’t say how accurate everything is with certainty, but the effort definitely comes through.
There is just one small thing about the UI that bothered me a little. When a choice takes up more than one line, the decorative elements on both ends seem to stretch vertically along with it, and I found that pretty noticeable. The choice box itself also started to look slightly distorted to me. I hadn’t really noticed it before, but once I realized that the whole choice element was being stretched vertically for two-line choices, I couldn’t stop noticing it.
That said, it’s definitely not a serious issue! I’m just the kind of person who pays a lot of attention to UI details.
Overall, I thought it was a really good game. And to say it again, I especially appreciated how much effort seems to have gone into researching the ancient culture represented in the game. I really love that kind of detail.
Thank you! We did spend a lot of time researching everything that came to mind (like their national board game, known as "the royal game of Ur". Sadly, we don't know its akkadian name, otherwise we'd have mentioned it in the dialogue. I slipped its board in the cutscene background, though.)
I loved Chants of Sennaar! Altough I can't cite it as inspiration for the game because backgrounds and the general palette were done by my teammate.
Yes, I did notice the choice box gets weirdly distorted, but I have been unable to properly fix it so far. And, don't worry, it bothers me too.
Really great job!! Not a setting that see you a lot of games set in, and one that you clearly put time and effort into depicting, which paid off! The UI designs and title text design are cute nods to the era, and the costuming of the characters feels great. The relationships between the characters feels cute and realistic (particularly the siblings), and the writing flows naturally throughout. I got Ending 3, but am definitely invested in the characters to the point of planning to go back and try for a few more. It was a small touch, but I also also really appreciate the comedic labels for the chase sequence choices - that got a good chuckle out of me. Excited to see your planned additions whenever they get added! Congrats to the whole team 🎉
Thank you so much, that's high praise coming from you!
Was definitely attracted to this after seeing the thumbnail! Loved that animated scene, the art in general, and even the design of the textbox. Nice work overall and it was a very unique and interesting setting!
(also I didn't run into any noticeable bugs so I assume the looping one was definitely fixed up!)
Thank you! We poured a lot of effort, energy, and research. And, yes, the looping bug has been successfully exorcised.
the research and effort definitely shows for sure!