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A jam submission

Blob SurvivalView game page

Little blobs surviving the hostile world.
Submitted by Snigglel — 3 days, 22 hours before the deadline
Rated by 4 people so far
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Blob Survival's itch.io page

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What did you revive? What was your inspiration?
I finally took the time to finish my game to be playable and balanced. It's a Vampire Survival type of game in vanilla JavaScript. I like fluids and colors, so there is plenty of those elements in the game.

How do you play your game? Is controller required?
Web browser on any device (PC & Mobile is playtested)

What asset packs did you use? What, if any, content is AI generated?
No asset packs. Code is human-code collaboration.

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Comments

Submitted

Really fun and addictive! The sound fits the game perfectly, and the mechanics are interesting and very entertaining. I kept wanting to play just one more run. Great work!

Developer

Hahaha thank you that's what I felt when first having a playable proof of concept as well! Super nice to hear you enjoyed it!

Submitted

This is a lot of fun! There are some really creative weapons and upgrades. The Flail was my favorite, but I got my high score with Ranged + Dash.

A couple of suggestions: I felt that the countdown after choosing an upgrade interrupted the flow of the game a bit too much, and I personally didn't think it was really necessary. I also think the hit feedback could be clearer when there are lots of enemies surrounding you.

Overall, really great game!

Developer(+1)

Great score!! Good work :) 

And thank you for the feedback

The hit feedback, do you mean when your player blob is damaged or when you are damaging the enemies?

Submitted

I meant the hit feedback when the player blob takes damage could be more pronounced. I think that would make it easier to dodge hits when there's a lot going on.

I hope the feedback helps! :)

Developer(+1)

Okay perfect I will consider how to do it. You're right on that one

Submitted (1 edit)

I love this! The colors, sounds, and sprites are great. I made it to level 19 on the first difficulty.

I played with the turrets in single player, and I wish there was a timer so I could better anticipate when a turret was going to be placed. I'd like the health pack pick up range to be a little smaller so I could save them more strategically. I could see that you had a category label on the upgrade cards, but coloring the whole card might make it easier to see.

I haven't tried the multiplayer, but I think that's a really cool idea.

Developer

Thank you for trying it and for the feedback! There is actually a little timer that wraps around the blob but I take the feedback that it is not clear! Great work reaching level 19!! I'll consider the upgrade cards :) The health pack range will be lowered a little bit ans you actually made me find a bug!

Submitted

5:30 min - Lv. 6

I was already struggling by level 4, haha—but that’s because I almost never play games this much active.
This has been incredibly fun!

Developer(+1)

Great work surviving! It is around there that it has already gotten serious. Those meteorites are tough :D


What difficulty level?