Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Last Train OutView game page

the zombie horde is endless. How long can you last, and will your lucky last shot turn the tide
Submitted by Mouse25 — 1 day, 1 hour before the deadline
Rated by 10 people so far
Add to collection

Play game

The Last Train Out's itch.io page

Rate this game

Sign up with an itch.io account to rate and leave comments.

What Synty asset packs were used in this submission?
Polygon Western
PolygonParticleFX
InterfaceApocalypseHUD

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This was fun. Being able to see your reflection in the mirror is one of my favorite things in games, so that was really cool to see. Awesome work on this one. 

Submitted

At first I thought I had to do as much as I could in 20 odd seconds, so I was barely leaving the train. once I started to though I was earning a lot more cash. Really like the last bullet idea…

Developer(+1)

Yeah turns out we both had the same idea for the final bullet thing, though yours was with knives.

Submitted

Originally was with bullets, and then we quickly pivoted to knives. Within like a minute.

Submitted

Nice game overall! My main issue is the progression balance it feels way too hard to save up for upgrades when all your money disappears and resets every single round. Letting players carry over currency or lowering upgrade costs would make the progression loop feel a lot more rewarding. Good work!

Developer

Your money stacks up back at the "hub", everything you manage to extract with should remain and grow each extraction 

Submitted

The bullet trajectory and drop feels appropriate for the revolver, it as fun to shoot.
I enjoyed having a shoot out in the church as well as waiting for the train to leave on extract.
Balance wise I found that if you just start a mission and don't leave the train you can get a few kills before it leaves and get like $50 and farm upgrade.
Also, I think it would be cool if the train door remained open on extract and if you weren't on the train already you could try and jump on it before it got away :) 

Developer

thanks for playing. to be perfectly honest, the bullet fires in a straightline, no drop what so ever :P.
yeah the balance is a bit of a mess, try finishing 4 waves it gets brutal, a little use of exploits isn't too bad for that. in hindsight the scoring should probably be done better, i was thinking of multiply each next kill by the amount of waves cleared.
 I think escaping into the moving train would be awesome but i also think the current solution puts a little more pressure on the player to time their escape right. 

Submitted

It's a very well done zombie shooter. The upgrades are a nice touch too. I really wanted an explosive of some sort, but then the lucky explosive round was perfect.