This was fun. Being able to see your reflection in the mirror is one of my favorite things in games, so that was really cool to see. Awesome work on this one.
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What Synty asset packs were used in this submission?
Polygon Western
PolygonParticleFX
InterfaceApocalypseHUD
Comments
At first I thought I had to do as much as I could in 20 odd seconds, so I was barely leaving the train. once I started to though I was earning a lot more cash. Really like the last bullet idea…
Nice game overall! My main issue is the progression balance it feels way too hard to save up for upgrades when all your money disappears and resets every single round. Letting players carry over currency or lowering upgrade costs would make the progression loop feel a lot more rewarding. Good work!
The bullet trajectory and drop feels appropriate for the revolver, it as fun to shoot.
I enjoyed having a shoot out in the church as well as waiting for the train to leave on extract.
Balance wise I found that if you just start a mission and don't leave the train you can get a few kills before it leaves and get like $50 and farm upgrade.
Also, I think it would be cool if the train door remained open on extract and if you weren't on the train already you could try and jump on it before it got away :)
thanks for playing. to be perfectly honest, the bullet fires in a straightline, no drop what so ever :P.
yeah the balance is a bit of a mess, try finishing 4 waves it gets brutal, a little use of exploits isn't too bad for that. in hindsight the scoring should probably be done better, i was thinking of multiply each next kill by the amount of waves cleared.
I think escaping into the moving train would be awesome but i also think the current solution puts a little more pressure on the player to time their escape right.




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