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What Synty asset packs were used in this submission?
POLYGON - Horror Mansion
POLYGON - Generic
POLYGON - Swamp Marshland - Nature Biome
POLYGON - Nature Biomes Core
POLYGON - Battle Royale
POLYGON - Horror Carnival
POLYGON - Construction
ANIMATION - Base Locomotion
Submitting as a team? Who's in your team?
Myself as developer.
Music made by jakethehumanjr
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Comments
This is really good, it reminds me of the Friday The 13th game (RIP)
In terms of feedback it's mostly minor stuff.
I'd have interact on E and flashlight on F.
The marker above the monster's head showing if they were investigating or alerted clashed with the atmosphere, maybe a visible in their movements, and audio queues so the player isn't 100% sure, to keep the tension up.
I think sprint having a stamina would make chases scarier.
I'm on the fence about the inclusion of noise generated, I didn't even think to include it in my game and when I saw it I was kicking myself thinking I should have, but actually I'm not sure, it's communicated the gameplay well to the player but it also parameterises the tension of sneaking vs speed. I may try it out for future versions of my own game, thanks for the idea haha.
Oh also i found a bug where getting out of hiding under a bed teleported me outside, pretty useful exploit actually when the doors were locked because of the cat charm :')
Very cool concept. I like the jump scare. so extra post fx can make it even more scary.
This game was genuinely tense! I got pretty lucky with the locked door keeping the monster out for 20 seconds, which saved me quite a few times. Definitely had some close calls!
I did run into one bug, though. I was hiding under a bed inside the house, but the monster somehow managed to catch me from outside. Not sure how that happened, but other than that, I had a really fun time playing!
This was scary. But really nicely done! :)
Had my speakers muted and got jump scared by the mf goat :( Cool game
This absolutely had me on the edge of my seat. In real life I own a flashlight with 20,000 lumens...for exact scenarios like this, haha. Well done.
I like your idea for the theme; nicely implemented game! Definitely gave me anxiety :P
The monster catching you destroyed my ears 😠followed by the womp womp at the end felt really tonally inconsistent. There’s a really cool atmosphere here. nice work!