This game was a very fun platformer, but it wasn't much of a puzzle game as usually the way to reach goal was very clear. I also think the third level was too much of a difficulty spike.
The length of the game is impressive for the limited time of the jam. The fact the each orb gave 2 jumps confused me at first, but after I understood, it went well. However, the difficulty ramp was quite fast on the last level and sliding down a wall lead to a glitchy fall, but other than that, the experience was quite clean.
Simple concept, but I don't know whether it really fits as a puzzle due to how simple the levels are. The bigger problem that was frustrating me, however, is that pressing spacebar again when you have no jumps left resets you, and holding space auto-jumps, so it is really easy to reset the level accidentally.
I enjoyed the core gameplay, but the puzzles guide the player a bit too much. There are also collision issues where the character gets caught on walls, which is hard to avoid due to the restrictive camera view.
This is much more of an arcade game than a puzzle game as it stands: it explicitly guides the player through figuring out each level, and it requires that because the game is vertical enough that it's hard to see anything, but most of the challenge is in making the specified movements correctly. (Did you mean to make the sides of blocks sticky? They certainly are, but you don't have a puzzle that uses that.)
I think the jumping is really fun. I don't know if it was intended, but if you're too low to the ground and then decide to jump, the jump won't be as high. Maybe fixing that so that the jumps are easier to use. Otherwise, I think the levels were fun, learning the jump mechanics were fun, and I love the nice variety within these sort of tutorial levels.
A Nice puzzle platformer. The extra mechanics helped make each level unique. Level 3 was a big difficulty spike compared to the previous 2 levels. Maybe having a level that introduces the collectables first before the lava would help. Great job.
Comments
This game was a very fun platformer, but it wasn't much of a puzzle game as usually the way to reach goal was very clear. I also think the third level was too much of a difficulty spike.
Good platformer. It was a bit confusing at first, but it got easier once I got used to the controls and timing.
The length of the game is impressive for the limited time of the jam. The fact the each orb gave 2 jumps confused me at first, but after I understood, it went well. However, the difficulty ramp was quite fast on the last level and sliding down a wall lead to a glitchy fall, but other than that, the experience was quite clean.
Simple concept, but I don't know whether it really fits as a puzzle due to how simple the levels are. The bigger problem that was frustrating me, however, is that pressing spacebar again when you have no jumps left resets you, and holding space auto-jumps, so it is really easy to reset the level accidentally.
The objective was unclear.
I enjoyed the core gameplay, but the puzzles guide the player a bit too much. There are also collision issues where the character gets caught on walls, which is hard to avoid due to the restrictive camera view.
This is much more of an arcade game than a puzzle game as it stands: it explicitly guides the player through figuring out each level, and it requires that because the game is vertical enough that it's hard to see anything, but most of the challenge is in making the specified movements correctly. (Did you mean to make the sides of blocks sticky? They certainly are, but you don't have a puzzle that uses that.)
I think the jumping is really fun. I don't know if it was intended, but if you're too low to the ground and then decide to jump, the jump won't be as high. Maybe fixing that so that the jumps are easier to use. Otherwise, I think the levels were fun, learning the jump mechanics were fun, and I love the nice variety within these sort of tutorial levels.
A Nice puzzle platformer. The extra mechanics helped make each level unique. Level 3 was a big difficulty spike compared to the previous 2 levels. Maybe having a level that introduces the collectables first before the lava would help. Great job.