The setting, the graphics, and the audio are phenomenal—my sincere compliments to you! The game is very intuitive and simple to play. I realize the difficulty level might need some balancing—I was already running into trouble by the third level—but regardless, excellent work!
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AI Tools Used
Claude (Anthropic, chat) — rewrote my playtest notes as specs and design documents, and kept the numbered feedback table.
Claude Code (Anthropic) — all the code: GDScript, the line-art shader, light and color-spread system, maze generator, shadow AI, tutorial, balance bots.
Music and sound — Claude Code wrote the music (notes, arrangement, instrument choice) and designed the sound effects as code; the result is rendered from CC0 instrument samples (VSCO-2, VCSL) and CC0 recordings. No audio generation model such as Suno was used — the AI wrote the score and the processing, not the waveform.
Google Gemini (Nano Banana) — character sheets, every cutscene illustration, and the six murals, from my prompts and reference images.
Real-ESRGAN — upscaling of the illustrations.
Human (Ssang2): the idea, every rule and number, art direction, prompts, and all playtesting. The build-test-play cycle ran 31 times in one week, with 89 automated tests. Details in the "How this was made" section on the game page.









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