Hmm, intent-system would be a big change in design. I will consider it! Your notes on controls and complexity are duly noted.
Thanks for playing and thanks for feedback!
It reminds me of inventory management games where you unpack items from a bag, upgrade them within the inventory screen, or deliver them to fulfill stage requests for rewards. While your game requires much more strategy and puzzle thinking so it's not identical, the underlying system feels quite similar in a good way.
That's why I'm secretly hoping—and confident—that with a few accessibility tweaks, you can make it even more fun without losing its core concept! haha