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How does your game follow the theme?
In Skyhook Odyssey, the 'Treasure' theme drives the core mechanic of hooking and salvaging lost chests from a sea of clouds. Additionally, the theme extends to brainCloud: players can search for a secret code related to gold to unlock exclusive legendary gear
What is at least one brainCloud feature your game uses?
Authentication: Automatically creates and manages your diver profile when you start playing. Redemption Codes: Server-side validation of secret codes entered at the Operations Base terminal to unlock rewards. Leaderboards: Automatically uploads your final score to a global ranking when your oxygen runs out. Offline Matchmaking: Stores player ghost runs in the cloud and replays them alongside you during your dives.
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Comments
I loved getting to redeem a code to get a Gold Skin! Made me feel VIP. The grapple hook mechanic is super fast paced and highly skill-checking. I really liked the amount of polish with having 2 different music tracks between ingame and main menu. Also I liked how the music sped up when I was getting low on health. Sound effects are strong with good feeling of reward when you gobble a chest & super chest. I was wowed by seeing all the ghosts of other players at the start of the level that is super cool. I would like a riposte mechanic for the vents that spew gas from the side because I felt like I was getting hit by those too often and would like a skill check way to dodge through them, and maybe even get paid for doing so! I also personally thought sometimes I would like to have the grapple hook reach farther because if I am stuck on the left and i want to get away from there, then I try to click a cloud near the right of the screen, but the hook wont actually reach that far. The ghosts made me feel like there's a lot of people playing this game.
This is a fun game and it looks quite polished, I love the art style here. Well done with the leaderboard and ghosts implementation, that was fun to see!
I was able to go down quite a bit though and with enough concentration it can be relatively easy to keep going down. It would be good if the further we went down the more damage hazards do when we touch them and maybe the less air we get from treasures, currently it feels a little easy to recover lost air by just hooking to a treasure.
I could see this being a fun mobile game :)
Overall real fun game, congrats on the submission!
Simple Game, Challenging to dodge obstacles, reminds me of doodle jump but backward with lasso handle help. Great Game, would love to see further contents when the deeper it goes.
This game is so much fun to just swing around with and try to collect treasure. Trying to perfect my swings with velocity to try and reach the treasures I missed was really satisfying.
i love the ghost feature and all the little clickable things in the menu are a fantastic touch! i think your game is very polished and feels super energetic to play. there were many times i would be swinging around and it would feel so good being pulled from chest to chest.
fantastic job!
Thank you so much! I love making my menus interactive—it's always so much fun to do that!
The fundamental movement using the grappling hook is implemented in a completely addicting way, serving as an amazing core to this high-adrenaline game. Additionally, the social features this game uses perfectly enhance the competitiveness and reward of starting another dive. I think the game could use slightly stronger difficulty ramping, as its a little too easy and too tempting to go infinite!
Thanks a lot! So happy to hear you enjoyed the grappling mechanics! Balancing the difficulty curve with more obstacle types was definitely on my radar, so I'll be looking into tweaking the progressive difficulty for future iterations :D