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A jam submission

Vahrkaal — Dragons’ Auction HouseView game page

An auction game where dragons buy, sell and scheme to build the richest hoard.
Submitted by SilentFlameintheForest — 4 days, 40 minutes before the deadline
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Vahrkaal — Dragons’ Auction House's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#33.4843.615
Theme#63.7803.923
Polish#83.4843.615
Fun#172.1502.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game follow the theme?
It’s an auction house where dragons buy and sell treasure, from a Heart Ruby to a Gilded Crown. Treasures come in sets, and a complete set is worth more than its pieces. The dragon with the most valuable hoard of treasure wins.

What is at least one brainCloud feature your game uses?
Players are signed in automatically as guests, or with a username or Google (Authentication). Every finished Quickplay match goes to the Hall of Fame (Leaderboards). Players can also play online, with friends or other players: matches use Lobbies and RTT, so anyone can host a public lobby open to all, or a private one joined by code.

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Comments

Jam Judge (2 edits)

I am amazed by the depth of this, definitely not something I was expecting to see in a game jam. The concept is very interesting and creative, not sure if you were inspired by some existing board games but this is really cool. The fact you also had so many different sets with all those different bonuses working together and seemingly balanced, is incredible. 
I did find it a bit challenging at first to understand it all and to memorize what each set does, sometimes I found myself running out of time to bid or take action on a event because I'm taking too long to read haha, but you did have a tutorial that allowed the chance to read through it all, but it's difficult to still memorize every set bonus effect so I keep having to read that while playing. 
By the way, excellent music too, it felt very fitting to the game
I also just realized you can click on the treasure in the main menu and interact with treasure there, that's a really nice touch. I will probably find myself coming back to this and playing it again, or trying the multiplayer with others

This is a great submission, congrats and well done!

Developer(+1)

Thank you for playing and commenting! The concept was inspired by TFT with sets working like its traits. During Quickplay and Custom single player matches, you can pause (Z) if u need more time or pass (A) if you are not interested in the treasure.  As for the main menu, I finished before the deadline and thought I could add a few little details, wondering if anyone would notice them!  

This feels like a set collection boardgame, but also it has a real-time element that feels best in an online setting. I was really impressed with the amount of polish with a full tutorial, online play with lobby codes, bots, and tons of sets with different abilities. There is so much to consider its a bit overwhelming at first. I liked the little indicator saying what the current auction is worth to me. The Encounters that happen between rounds also make sure that no game will ever play out the same. Also I was delighted to rummage around for treasure in the main menu by clicking LMB. High quality submission!!

Developer

Thank you for playing and commenting! I really appreciate you noticing the little details on the main screen. You can spawn treasures by clicking, drag them around and throw them, and every now and then, dragons and servants pass by behind the arches.

I saw the dragon!

Submitted

A bit complicated to understand, but once you get the hang of it, it's great. I'm not really into numbers games, but I would definitely play it with friends online

Developer

Thank you for playing and commenting! I agree, it would be even more fun with friends, ideally with everyone together on Discord.

Submitted

Such an incredibly in depth system, I think it has so much to take in it was a little overwhelming at first, but being thrown into the action and trying to build different sets allowed me to see how the game was shaping up to be. Love it!

Developer

Thank you for playing and commenting! It is complex at first, but once you understand how each set and encounter works, you can plan ahead to win.

Submitted

I was quite surprised with this game, at first the tutorial got me very overwhelmed but once i started playing it was surprisingly addictive! i really like the idea of the game and the set bonuses are really cool!

Developer

Thank you for playing and commenting. The tutorial is heavy beacause without it, new players might get lost with all the texts and panels and won't know what to do in the first match. 

Host

Keeping track of every set bonus and which are worth collecting is a fun puzzle surrounded by the super simple gameplay loop of increasing the bid on items I want! Some of the sets are more exciting than others, and I would be interested in seeing how wild and unique the set bonus designs could possibly get, if more were added!

Developer

Thank you for playing and commenting. I did think about adding more sets, but I decided not to because even with current 12 sets, the game already demand a lot of reading before playing the first match. I agree that some sets are more intersting than others. So, rather than adding more, I will keep the current set amount and  will balance some and replace some with new ones.