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A jam submission

AV IncorporatedView game page

Submitted by omareltouny — 5 days, 13 hours before the deadline
Rated by 16 people so far
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AV Incorporated's itch.io page

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Comments

Submitted(+1)

Liked this entry! Reminds me a lot of the flash games i enjoyed as a kid

Developer

Thank you for the comment 

Submitted(+1)

The game’s premise is quite interesting—simple yet complete. I really like how the music integrates with the gameplay. Perhaps the author could try to make it richer and more complex.

Developer

Thank you for the comment 

Submitted(+1)

Running a self-driving taxi fleet from a desk is a great premise. I liked choosing the music before the shift as the difficulty setting (lo-fi easy, jazz for more pay, silence for the most), that's a clever and very in-character idea. In the practice shift I accepted the $96 and $204 requests, watched car 2 drop off its rider for +$210, and learned to push car 1 Faster for a time bonus and then back to Slower, with the tutorial explaining that slow is the safe choice in bad weather. The colourful city grid, the request list with expiry bars and the alerts panel make it easy to read at a glance, and I can see how closed roads, police and storms would make the "who do I save" choices tense.

Submitted(+1)

Funny having music as the difficulty meter.

Clicked faster on the fifth tutorial step but it never went past that (new car joined and first car just started going about other business). So I just skipped tutorial.

Played the first day, started to make sense when I realized I had multiple cars. I just kept accepting the top ride and it mostly worked out. There was one collision with the cars which was interesting, was fun to make one reroute to avoid that. Reached the quota pretty early, with 2:40 left.

Second day was more interesting with the road closures and stuff. It was a bit much tbh, I felt like it was just chaos with accepting rides and re-routing and the honking sfx got a bit annoying but maybe it's just too early in the day for me for this game :)

Nice work! Feels like a really original game and I see some potential in it.

Developer

Thanks for your feedback. I mean it meant to be chaotic as the days go on but not that early. I will check the tutorial error. Thanks for the feedback

Submitted(+1)

Decent page, and I like that the controls are explained right up front. The tutorial is nice too, and the graphics are decent. The dispatch screen is easy to read, and I could see every car’s fare and time left. Picking the music as the difficulty, with Silence paying more, is a cool idea. After a while it gets kinda dull, though. None of the closures or storms from the briefing showed up for me. If something happened early, it’d keep me on my toes.

Developer

Okay thanks for feedback. I might need to increase the spawn rate for the events. I hope you enjoyed the overall experience 

Submitted(+1)

played all game modes, lo-fi, hard and jazz the jazz was probably my favourite one. The game honestly made me lose track of time I was really intrigued for quite a while. Only problem for me was the manual control it kept bugging for me unless i was doing it wrong but it was working most of the time, but beside that i really enjoyed this game! Very well done!

Developer

Thak you for feedback. If you can tell me how the manual control bugged, i can work on fixing it. Thanks for enjoying the game eitherway. I hope you got a high score in the av inc hall of fame

Submitted(+1)

No it wasnt a fault on your end, I figured out tis my keyboard thats actually broken my apologies!

Submitted(+1)

The game seemed pretty cool. I also reached $2682 of $2500 with 8 trips, 0 failed.
With a tutorial to guide you through the steps. The rest of what you need to do is rather intuitive and straight forward.
The theme was on point for a Simulation.
The art style, sounds, and clarity were good.
Looking forwards to seeing what more you will do with this project if you do continue with it!

Submitted(+1)
Played the tutorial and then Day 1 on Lo-fi: quota reached with $2682 of $2500, 10 trips, 0 failed. The tutorial does a good job of making each tool matter: I rerouted around a closing road, pulled over for the police, and then crashed a car on purpose by pressing Faster in the storm, which taught the rule better than any text would. One thing I saw on Day 1: two of my cars ended up nose to nose on the same top road and both showed the Stuck warning for a while before sorting themselves out. The "you can't save everyone, pick which car gets your attention" idea comes through clearly. Played on a Galaxy S25 in Chrome by touch; the UI scaled down fine but the text is small on a phone.
Developer

Thank you for the feedback. I will try to work on improving the car movement. I meant for the cars to get stuck for a while to force the player to take action first in order to save some time. They can sort themselves out but you will end up losing time more if you do not sort them 

Submitted
Played the tutorial and then Day 1 on Lo-fi: quota reached with $2682 of $2500, 10 trips, 0 failed. The tutorial does a good job of making each tool matter: I rerouted around a closing road, pulled over for the police, and then crashed a car on purpose by pressing Faster in the storm, which taught the rule better than any text would. One thing I saw on Day 1: two of my cars ended up nose to nose on the same top road and both showed the Stuck warning for a while before sorting themselves out. The "you can't save everyone, pick which car gets your attention" idea comes through clearly. Played on a Galaxy S25 in Chrome by touch; the UI scaled down fine but the text is small on a phone.