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A jam submission

Lootful AdventureView game page

Arrow matching adventure with treasure in every corner
Submitted by Bloated Panda Eyes — 25 minutes, 13 seconds before the deadline
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Lootful Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#13.8123.812
Polish#14.4384.438
Fun#23.6883.688
Theme#34.0004.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game follow the theme?
Our hero has to do adventure to collect loots, of which can contains weapon for advantages on offline matchmaking.

What is at least one brainCloud feature your game uses?
Auth, Username, Leaderboard, Offline Matchmaking

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Comments

(+1)

Ow! my brain! Love the innovative idea of memory challenge combat! If only Ralph Baer knew how he could have innovated "SIMON" for the modern era because this was it! It was a super fun game to play. I would have liked to see, or hear a prompt when I got the card wrong. That kind of adversity may drive to focus harder on each turn. 
It would be interesting if there were other interactions other than the direct combat that required memorized key input, like unlocking the crates. 
Either way, this was a highly polished and fun mini adventure!!!

Developer

Thaaaank you so much, your kind words invigorate me to improve the game more and more !
I do agree with your input ! I previously planned for the treasure opening sequence to use arrows also ! But alas, the time and real life speaks differently, but it seems we do have some ideas in common ! :D

Thank you, again, really for the kind feedback. Now i'm sure i'll improve this game more in the future. Have a good day, sir !

Jam Judge(+1)

This was a refreshing game, the memorize combat mechanics are fun and the attack animations and effect feel impactful and satisfying! Also opening chests and getting items feels great as well.
Excellent implementation of leaderboards, showing 2 leaderboards per level for amount of correct memorizations and a leaderboard for time to complete a level. 
Also, I really loved the music, it's great!
Only criticism I have is when we finish a level and uncover our loot, we don't get the opportunity to equip new items to our character before moving on to the next level.

Congrats on the submission and well done!

Developer(+1)

Thaank you so much for playing !
Yeah i tried to do something different for this, thankfully it came across well on your end :D

And for the equipment part, to be honest, the effect of the equipment will only shows on offline matchmaking phase. Those equipments will take effects towards the opponents that attacks you when you're offline. Some increases the chances of x arrows being spawned to make it harder for opponent to beat you on offline pvp.

It's still honestly an early concept of which i will surely to explore and expand in the future.

Anyway, again, thanks for playing, hope you had a blast playing it ! :D

Submitted(+1)

This game is really cool, love the memorizing inputs to damage and block, puts a fun spin on it!

Developer

Thank you for playing !
Yeah i try to combine gameplay to create a new fusion one ! Hopefully you had a good time playing it ! :D

Submitted(+1)

loved the graphics, very beautiful game! opening the chests at the end of a run was very satisfying!

Developer

Thaank you for playing !
The chest opening is good currently yeah, but i know i can do more with it but i'm glad that you liked it ! :)

Host(+2)

A solid combat gameplay loop, with tons of surrounding content and interesting designs. I wasn't able to beat the stage 3 boss, but the difficulty ramping is really well paced. PvP is a nice addition, and is where I imagine much more could be added to this game!

Developer

Thank yooou for playing the game !
Yeah i have plans for this game for the future, i think the equipment and pvp can be an interesting aspect to be expanded on future updates. Social aspect is of course the end target for this game :)

(+2)

I loved the pretty graphics. The music was invigorating. The game mechanic was immediately intuitive. I also liked the "do nothing action" -- i thought that was clever and added a tempo element to gameplay. I really liked the gearing up  element with random drops and how I could pick what I wanted to wear between matches. PVP mode was a great bonus mode! There's a lot of leaderboards so people can via for fame in the way that connects to their own personality. A lot of polish. I did not see any bugs. Very nice work!

Developer(+1)

Thaank you for playing and for the kind words, it really means a lot to me ! :D

Yeah i'm quite ambitious for this one, i realized that there might be some mis-timing or under-polish for placements and or UI, hopefully those won't hinder you to have a good time playing t he game. 

Yeah regarding the PvP i was inspired by CoC, i think it'll be fun if our skirmish and the treasure rewards us more than a display rather an advantage for an aspect of the game. Hopefully it won't be too overwhelming 🙏🙏