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A jam submission

CROSSBLOOMView game page

Free orchard incremental with 9 apple varieties: plant each tree beside a partner in bloom
Submitted by CSAF — Core Systems Asset Factory (@CSAFactory) — 24 days, 6 hours before the deadline
Rated by 8 people so far
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CROSSBLOOM's itch.io page

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Games previously shipped if any
Free browser games at https://csaf.itch.io (HALFLIGHT, SEEDLIFT, ECHO LOCATOR, POLDER and more)

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Comments

Submitted

It wasn't easy to figure out this game... I spent a long time trying to understand exactly how it should be played, but once I did, I really liked your idea! I’ve never seen anything like it! :o

Developer

Thanks for persevering with it until it clicked. The learning curve is the message we heard most in these comments, so a guided first year is where an update would start.

Submitted

It’s a very interesting idea; if you make it more intuitive, I’d like to see it progressing in the future. The topic has touched my heart — I really love everything related to genetics.

Developer

Thank you. Clearer onboarding is the main thing we are taking from this jam, and the genetics side is the part we most want to keep.

Submitted

At first, I didn’t understand what was required of me, but once I realized it was a genetics simulator where you have to breed trees, I was quite surprised.

The concept is wonderful, but it’s difficult to figure out without a tutorial. :D

Developer

Thanks for sticking with it past the confusing start. You are right that it needs a tutorial, and that is the clearest lesson in this jam's comments.

Submitted

Its first time when i see game with this idea, like it

Developer

Thank you for playing it. Breeding apples toward a village wassail was the idea we most wanted to try, so it is good to hear it came across.

Submitted (1 edit)

Maybe there could be just a little more clarity, but the basic idea makes sense and the presentation is very nice. Also I like being able to let the years pass without worry, but perhaps I shouldn't. And I like that it's basically a sandbox puzzle.

Question: How do you get '90%' pressed etc.? The % has to do with... apples left of the variety at wassail time, versus the numbers /30 are the total amount harvested up to a point that isn't necessarily press time, or that it's the total number harvested in the year (but then they sold or rotted or something)? How do you press, or do you just provide the opportunity to do so by providing apples? And does it matter if your apple types are unbalanced, so long as you have enough of each type at wassail, or no?

Also, since you are not directly involved in selling, it's easy to let the 'fruit produced, fruit sold' tab kind of slip out of notice.

I think in the early stages I was slightly uncertain about how trees on the map were represented, but not really.

Developer

Thanks for playing this long and for such a careful read. The percentage is the press blend. At the turn of winter the press takes every cider apple in the barn and scores how evenly they split between sharp (Sharpwell), sweet (Meadsweet) and bittersweet (Bittermoor). An even three way split scores 100%, and 90% needs the smallest of the three to be about 28% of the pressing. The /30 figures are what each named variety cropped this year, counted at harvest, so apples that were sold or rotted afterwards still count. You never press by hand: once you own the press it runs by itself every winter, you only supply the cider apples. For the wassail only the three cider flavours need balancing; the other varieties just need 30 each in the same year. Fair point about the fruit sold tab slipping out of view, that one is noted.

Submitted

It's a very cute game. However getting dropped into the game gives me a bit of "menu shock". If you've ever played civ you'd know what on the first turn you're not prompted with all the game has to offer. Overall I really like the theming.

Developer

Thanks, that is a fair read and the Civ comparison is a good one. The first screen does put every tool in front of you at once. Several players here have said the same, so a gentler first year is the main thing we are taking from this jam.