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Design Statement
I interpret the theme track as melancholic but hopeful, and so; celebrating life!
I've been into these kind of remembering or exploring the life of someone else, in hope someone else do the same for mine! I tried to make it nostalgic, Windows UI Evolution have always fascinated me, the muted and concrete theme of windows classic (9x) became my choice because the fact they feel so foreign, like this someone else's life.
I thought there's really no other better way to see what other (chronically online) people's life than the very inside of the computer that they use everyday. I mean, i am like that. So, that's basically where the idea come from. Sadly, i wasn't able to fullfill the initial ambitions and instead have to resort to this minimal caricature of the original idea.
Game Instructions (launch steps, controls, and gameplay overview)
Controls - touch works, but sometimes you'll need keyboard. gameplay? it's a point and click puzzle game, not the most interesting thing ever, i know, but i tried to make the story to be interesting, i guess. there's no coherent or consistent control layout.
Gameplay walkthrough video
https://youtu.be/wL8B8LD3djQ
Trailer / Other Additional Video Material (Optional)
https://www.youtube.com/playlist?list=PLShVV0jva-S0
Did your project use any AI tools or assets? If yes, please specify.
absolutely not.
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Comments
I found this game super interesting! I love a good computer in a computer game and this scratched that itch, I loved needing to mess with the pc settings and stuff and figure out how the OS works to solve puzzles, I wish there was more of that content, but considering it was made in 4 days I'm really impressed with what you managed to make! I liked the themes of being remembered and who will remember you and for what reason, very cool concept!
W game
W pfp
Pretty cool game! The point and click aspect is quite fun but I feel like it doesn't connect to me with the theme unfortunately. The puzzles were interesting, but I feel like a clearer progression could've made it more awesome since I was so confused for a while! The art is very reminiscent of the old days and I love the visuals of it as well! Overall, this was a fun one! Great work!
yeah, the hint button was supposed to play a larger role for making progression clear; a āvoice assistantā was also once planned but ultimately scrapped because the lack of time⦠Thank you so much for your insights!! I can see why you think that the gameās theme is quite unconnected to the game jamās theme, but i promise you it really made way more sense in my head š
I was pleasantly surprised! Point-and-click isn't usually my favorite genre, but you really managed to hook me! Congrats!
thank you!! i am really grateful to see you interested in my game!! :D
This Game Is Comedy Gold
iām truly flattered you find my game to be that way
I love games that acts as its own OS system-
Thank you! Happy to see my game fits your interest :)
Awesome game, felt like an escape room and it was the perfect amount of content for a jam. The theme was intriguing and the art/music was great.
Thank you for posting your experience! I suppose you could say it that way, āan escape roomā⦠Honestly that sounds kinda ominous and absolutely not my intention but i can see why lol
Very cool concept and execution, it really felt like I was teleported 1999, worrying about Y2K and clicking around on Windows 95
(insert rant about win98 being unnoticed) Thank you! And absolutely thank you for reading the diaries, wink wink
Clicks are very very satisfying. Great work!
thank you for playing!!!
The concept and presentation are cool, and the game runs very well. However, I didn't notice much of a connection to the game jam.
i can see why you donāt see the connection, this is probably because what Iām trying to convey is wrapped up in a niche. But essentially, the idea i got from the track is melancholy; sadness; but also hope, i find that every human live is interesting when you truly learn about them, the song reminds me what it felt to see and imagine another humanās life, sometimes through the windows of a house, sometimes through their digital persona, i want people to feel that too through my game, i thought Windows 98 was surely the bomb, but it seems i was truly mistaken. This game fails to relate with the modern era. Perhaps if i themed it around frutiger aero or a future that was never meant to be this will be more logical, but yeah; thatās essentially my thought process⦠i have much more grander plans at the start of the jam, but alas, all were for nothing.
Well, yes—in that case, everything is perfectly fine.
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