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A jam submission

Starlight Drift: Salvage MarketView game page

Hook drifting salvage, build a cozy space home, and run a little shop among the stars with your octopus companion.
Submitted by Goblin Logic — 1 hour, 30 minutes before the deadline
Rated by 15 people so far
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Starlight Drift: Salvage Market's itch.io page

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Design Statement
I interpreted the theme track as a quiet journey through an unfamiliar but welcoming universe. I wanted space to feel like somewhere a small, personal home could gradually take shape.

The central design choice was a simple loop: salvage drifting cargo, craft useful or curious objects, sell them to passing travelers, and use the earnings to expand the platform. Starting with very little makes each recovered part meaningful. The physical hook gives gathering a playful rhythm, while continuously passing cargo creates small moments of opportunity.

Bloop, the purple octopus companion, brings warmth and company to the surroundings. Soft lighting, glass rooms, humorous messages in bottles, and a sightseeing bus make the universe feel inhabited.

I kept the supplied theme track intact and let it accompany the experience. A guided opening introduces the systems, while a separate Free Build mode gives players space to experiment and express themselves.

Game Instructions (launch steps, controls, and gameplay overview)
LAUNCH

Open the game page on a desktop or laptop browser and click Launch game. A keyboard and mouse are required.

Choose New Voyage from the main menu to start from scratch. Click inside the game to control the camera. English and Simplified Chinese are available in Settings. For smoother performance on laptops, select Low or Medium graphics.

GAMEPLAY

Start with a small space platform and Bloop, your octopus companion. Hook drifting cargo, recover materials, and follow the first-voyage guide to build your production stations. Craft products, stock vending machines for alien visitors, and spend your earnings on equipment upgrades and platform expansion.

Cargo and asteroids keep drifting past, so collect what you can while they are within reach. Free Build is a separate mode for experimenting with unlimited resources.

CONTROLS

WASD — Move
Mouse — Look and aim
Hold and release Left Mouse — Cast the salvage hook
Right Mouse — Recall the hook / Cancel
E — Interact, collect captured cargo, or toggle nearby lights
B — Building blueprints
C — Fabricator
T — Assembler
I — Backpack
M — Vending machine
U — Equipment upgrades
G — Move furnishings
R — Rotate
X — Dismantle mode; hold Left Mouse for one second to remove
J — Journey guide
Esc — Release the cursor; press again to open the pause menu

Station shortcuts unlock after constructing the corresponding station.

Progress saves automatically in the current browser. Export a backup from the pause menu if needed.

Gameplay walkthrough video
https://youtu.be/4PdSu2rDp5Y

Did your project use any AI tools or assets? If yes, please specify.
Yes. Gemini was used to generate the initial browser prototype. OpenAI Codex assisted with code generation, debugging, gameplay implementation, UI development, testing, in-game text, and translation. OpenAI image generation was used for selected artwork, including the main-menu illustration.

The project also uses creator-supplied third-party assets, including models, textures, animations, UI elements, and the supplied jam music. These assets are separate from the content generated with AI for this project.

Game direction, asset selection, and final creative decisions were led by Lance Studio.

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Comments

Submitted(+1)

Raft in space!  I liked the game, but not a huge fan of the AI UI design. That'd be the first thing I'd look at if I were taking it further.

Developer(+1)

Thanks for playing! :D

Totally agree about the UI! I ran out of time to properly polish it during the jam, so it's definitely one of the first things I'll be improving in the next version.

Really glad you enjoyed the game, and thanks for the feedback!

Submitted(+1)

I found the game really cozy and fun! I felt that the progression pacing fit the concept very well!

Developer(+1)

Thank you!!! 

Submitted(+1)

Like the scifi feeling! The building system gets a bit confused at first, but it's so funny seeing the aliens coming to buy items lol And I love the planets! Earth looks so close and I tried to grab something from there XD

Developer

Thank you! I'm planning to develop a feature where you can grab snacks from a kids' bus—LOL!

Submitted(+1)

lol that will be very fun! And three-body lol

Submitted(+1)

In a nutshell, this game is Raft, but in space image.png

although my personal dislike for AI usage is in here too, i personally enjoy the game and the presentation.

The UI should be more custom made using graphical assets (like SVGs or raster image backgrounds) instead of plain shapes with just text, i would also personally add a custom more fitting font and icon library… But that’s just my opinion :)

Overall, i enjoyed playing this!

Developer(+1)

Thank you so much for playing and for the kind words! I will continous improve this game after jam.  :D 

Submitted(+1)

Feels like a very relaxing salvage type game. keep upgrading this and eventually it can become even better ! Great work !

Submitted (1 edit) (+1)

how cute!

if the initial material you grab are more 'basic', and the menu to build grows more gradually, then i would really feel the excitement to UNLOCK the new items i can get. that kind of award loop would boost the desire of 'collect them all' and addiction~ 

Developer

Thank you so much! That's a great suggestion, and I totally agree!

Since this was a Game Jam entry, I intentionally sped up the progression so players could experience more of the game in a shorter time. With over 500 games to check out, I didn't want to take up too much of everyone's time haha.

The full version will definitely have a more gradual unlock system, with more things to discover and work towards.

Really appreciate you playing and sharing your thoughts! :D

Submitted

OooOOoOOOooh i didnt take that into consideration! Good point~~ 

Submitted(+1)

This was really chill. I could play this for hours. The only issue is when I used the hook it didn't work the way that I thought it would, and there wasn't much game feel it didn't feel like anything had weight or physics behind it. But, I did enjoy the gameplay.

Developer(+1)

Thanks for the feedback! This was actually my very first game jam. I saw there were 14 days left, spent the first 7 days restarting and scrapping a few ideas, and ended up pushing this version out in the remaining 7 days. I definitely bit off more than I could chew with the scope, so I had to rush to get it uploaded before the deadline (haha). I totally agree that the game feel and juice didn't get the careful polish they needed. Thanks so much for playing, and I'll definitely keep optimizing this game after the jam ends!

Submitted

I would love to help with the game in anyway! feel free to message me whenever on Discord!

(+1)

no soy fanatico de los juegos IA, pero cuando le metes ganas a un juego. no importa que sea ia o no hay que reconocer que la intencion estuvo y fue un juego entretenido para mi, sigue asi amigo! muchas cosas puedes aprender y un juego con potencial es el que tienes!

Developer
Thanks for the support and honesty! You're totally right, there's still a lot to learn and improve, but comments like yours really keep me going. Cheers and thanks for playing!
Submitted(+1)

Feels like playing Raft! Love the idea! I kept wanting to jump with Space, but I didn’t see a jump function. Would be fun to have one :D

Developer

Haha, I love Raft too! It was definitely an inspiration 😄 And I keep pressing Space when I play my own game as well lol.

I’m thinking about adding a little jetpack for jumping. Wouldn’t want your first jump to send you drifting off into space forever 😂

Thanks for playing and for the suggestion!

Submitted(+1)

游戏系统完备得不可思议,交互和模型也不错,唯一的问题就是不好玩。抱歉这么说可能有点打击人,但是我完全提不起劲来玩它。我不觉得这个小白平台和自己有什么关系,抓箱子和花金币也没有趣味。我不知道为什么要建设它。

Developer

完全不觉得打击,我第一次做完一个MVP 游戏,虽然不好玩(我也知道),就是想尽量符合音乐的氛围做个非常relax的游戏,但是其实非常的平没有任何刺激多巴胺的要素。非常感谢您的反馈!