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Design Statement
Listening to the music I imagined a small clockwork machine moving rhythmically, which also reminded me of those musical marble run machines that I've always been amazed by (made by a guy called Wintergatan). This game is a small, relaxing reimagination of such contraptions, a light puzzle game that doubles as a digital wind-chime.
Game Instructions (launch steps, controls, and gameplay overview)
Select structures from the menu on the bottom left corner, click on any tile to place them. Right click on a structure to rotate it. Use WASD to move the camera. Break open the rock and reveal what's inside. Enjoy the little tune you just made :)
Gameplay walkthrough video
https://youtu.be/Y9K8nB4bcxc
Did your project use any AI tools or assets? If yes, please specify.
No.
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Comments
Itβs kind of confusing but I like the art style, cool
Nice job! I agree with the others that adding tooltips for the structures would be very helpful. Also, making the next level button more clearly visible.
how did you make the music!? they sound like fortet. so so good βά(qβ κ΄ β q )
Inspired by early Tennyson stuff actually! Glad you liked it, thanks for checking it out!
I had a lot of fun with this! I do like a good puzzle and this game did a great job at racking my brain. I see a lot of potential in this concept. The only improvement I can think of off the top of my head would be to add some explanations for the components you add, like hovering over them to trigger a textbox that tells you the name and something you might find useful!
For example with those teleporters:
"Teleporter. Teleports a marble from one place to another. Marbles go in the blue portal and out the orange."
Something like that would've definitely saved me the confusion when the marbles didn't go through the orange portal haha.
All in all, good game!
I screwed up lol
anyways, fun game, charming visuals. you are very hard working!
Thank you! Also don't worry if you mess up, you can restart levels with R
This was a very nice little puzzle game :)
I really liked the early 90's style grapics, and the sound design was also pleasant.
I would have liked some explanation on what the structures do, especially the portals were unclear what they did.
Thank you for playing!
I agree that the portals were unclear, I was planning on adding visual effects that link the two of them to better explain their effect without needing written explanation, but ran out of time before I could implement it.