Thanks for catching that. The updated build is live: the highlighted “Next port” button and the guide’s departure button both show the actual fare. The guide also shows your current credits and the balance after departure, with a clear message if you cannot afford the flight. I checked all 13 tutorial steps through the itch.io iframe in English and Russian.
bubenough
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Thanks for the detailed check. The updated build is live: step 5 now uses “Add to lot”; step 6 lets you confirm the selected buyer and their current offer without clicking the buyer again. From port 2, the next trading action is highlighted and optional ship systems start collapsed. I checked all 13 tutorial steps through the itch.io iframe in English and Russian.
Who pays 17 credits for a captain's sock?
In Orbital Bazaar, finding the right buyer is half the trade. The free browser beta is out: buy cosmic junk, compare alien buyers, and earn enough to buy back your ship.

One lot, different offers. This port's buyers value the captain's sock differently; the selected Gift wrap card also affects the deal.
You build a lot of one or two finds, choose whether a bargaining card is worth spending, and keep enough credits for the next flight. A good sale is useful only if you can afford to leave.
Start with the guided five-port solo voyage. Prefer a shared plan? Online co-op lets 2–4 captains share a ship, cargo, and credits. Private PvP is available too.
Play the free browser beta →
No download or ChatGPT account required. English / Русский. Desktop fullscreen recommended.
I'd love to hear about your first deal: what did you sell, and did the price make sense? You can leave a comment on the game page. For a focused tutorial test, there's also an existing first-port feedback thread.
This is an in-development beta. Illustrations, writing/localization, and code were developed with AI assistance. Procedural markets use game rules and a finite catalogue; no generative AI service runs during play.
Hi! I'm bubenough, the creator of Orbital Bazaar. I’m looking for feedback on the first port, especially the moment you choose cargo, compare buyers, and make your first sale.
Play the free browser beta: Play Orbital Bazaar
The premise is simple: buy cosmic junk and find the buyer who values it most. You build a lot of one or two finds, add a bargaining card if it helps, and try to leave enough credits for the journey. The short solo route has five ports. You don't need a download or a ChatGPT account.
For this test, please start a new solo voyage in English, leave the guided tutorial on, and play through the first port. Fullscreen makes the trading table easier to see.
Three things I'd like to learn:
1. Before the first sale, could you tell what to click next? If not, which instruction or screen lost you?
2. Could you explain why one buyer offered more for your selected item than another?
3. After the tutorial ended, did you know what you wanted to do at the next port—or did the interface still feel overwhelming?
Your browser, screen size, and the point where you stopped would help me reproduce any problem. A short answer to even one question is useful; no recording is required.
AI disclosure: the game was developed with AI assistance, including illustrations, writing, English localization, and code. The procedural market combines a finite catalogue using game rules; it does not generate content through an AI service during play.
Thanks for taking a look. I'm particularly interested in places where the tutorial asks you to make a decision before you've understood it.
