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cyberbeep1337

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A member registered Jan 28, 2026 · View creator page →

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i have to ask, if i have an admin take a look at it, would i be verified of it? also, does updating my page push me towards the beginning of the queue? (i have made a bunch of updates and would like to update the game along with some devlogs)

thank you so much

(1 edit)

Hello Itch.io Support / Community,

I am reaching out regarding my game which currently does not appear in the browse sections or search results. I have already opened a support ticket for this issue (Ticket #365991), but I wanted to provide more context here in case it helps speed up the review process.

I recently entered this project into the Improve My Game Jam 44, and I’m excited to share that it actually won the jam! You can see the results and the rating page here:

  • /jam/improve-my-game-jam-44/rate/4533624

    Because the game was a winner, I was hoping to get it indexed as soon as possible so that the community and those interested in the jam results can find and play it through the standard browse and search features.

    Game Link: https://cyberbeep1337.itch.io/b4d-g3r

    I have double-checked my settings and the game is set to "Public," but it still seems to be hidden from the storefront. Could a moderator please look into this or check if there is a manual review pending for my account?

    Thank you for your time and for all the work you do for the indie community!
    P.S. Just for additional context, the game has been set to Public for 11 days now. Since it has been over a week, I wanted to reach out and ensure there wasn’t a technical issue or a manual flag holding up the indexing process.

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    thank you so much for your comment! both kill route and the movement route options gives you much higher max speed threshold when utilised. about the walking on slopes part: i have just fixed it last night but i will be sharing that along with some other fixes in 3 days or so. again, thank you so much for trying and commenting on our game!

    had more fun than i thought it would have as  i usually am not a fan of these types of games. it turned out to be really fun tho. got 8 correct, and im feeling proud of it.  overall really nice game, nicely done!

    all 3 of your points are on top of my WIP list, along with roguelite elements such as permanent and runtime perks. Thank you for trying it out!

    really fun idea. i must admit it went against everything i knew about card games, but i adjusted pretty fast. really well done. tutorial worked well for me, although you might want to extend it to the first card rewards etc in the future. overall really nice job!

    ah, yes. game has been made? i think? is good, is oily. (i will update it as soon as the gamejam ends. i have fixed a lot of stuff since the end of the gamejam's submission time)

    thank you so much! i have since done a lot of work on it (mainly game loop and map stuff) and i intend to have a playable demo soon, if that interest you. again, thank you so much for your comment!

    This is trippy in the best sense. i haven't got any clue how did you manage to make a game that can take in custom music and work with it, while looking this good and being only 60 mb's. Kudos, huge kudos. 

    This is a really fun and suprisingly challenging (at least for me) game! Nicely done! 

    yeah game is more fault than content right now because we couldn't really make it in time, but the exact issue you meantion is about the shapecast for the walljump state detection and i have fixed it since, just couldn't submit in time and i wanted to honor the gamejams rules by not updating the post. thank you for your comment by the way!

    adorable, unique, fits the theme really, really well; and most importantly so much fun! really nicely done!

    i feel kinda inclined to work on it properly for 3 or 4 weeks or so now! what an encouraging comment, thank you so much!

    well done might be an overstatement :p but thank you so very much!

    oh yeah 100%. we didnt even came close to finishing it but we figured we should post it anyways. thank you for your comment tho! 

    oh thank you so very much for your comment! the white flash thingy was my solution for the lack of animations (our blender guy bailed on us and ghosted us sadly). ragdoll is a bit iffy but you get the idea :p. Again thank you so much for the comment! (if you can handle the sloppiness of the maps we put together at the last 5 minutes, try to hit a guy while going really fast, it plays a different death ragdoll :) )

    (1 edit)

    oh hi there! first off thank you for your overly positive comment (i dont think we deserve it really :p) i have to say, our blender guy just bailed on us and ghosted us for the last 5 days or so, resulting in me (I handle the game engine side) a systems first guy try to design maps purely using godots own reflections and lighting, which resulted in them being somewhat hard to read as you have said. we didn't even had time to tweak the maps to be better too sadly! again thank you for your comment