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donghao-works

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I just released a small oak-and-metal display shelf for interior scenes and product mock-ups. It has satin-glass doors, brushed handles and separate mesh parts.


The $3 pack includes an editable Blender studio scene, GLB and OBJ/MTL exports, three transparent 1800 × 2250 renders, a quick-start guide and a commercial-use license. The Blender file contains the procedural materials, lights and cameras; the portable exports use base materials.


The model is 11,284 triangles and was checked in Blender 5.2.1, including re-importing both export formats. The image below is a render of the included model.


Pack and previews: https://donghao-works.itch.io/minimal-display-shelf


If you're adding it to a scene, I'd be interested to hear which file format you reach for first.

Hi! I can help with the English text QA part of this. A $5 trial could cover one dialogue/UI batch of up to 500 words, checking grammar, character-name consistency, placeholders and wording that needs route context. You would get the original line, suggested correction and a short reason in a spreadsheet.


My recent work includes a merged TypeScript parser fix. The bug report was: a code fence with an extra attribute stalled the renderer; expected the page to finish rendering, actual result was an infinite loop. I isolated the input, added a regression test and verified the fix with 182 non-database tests: https://github.com/profullstack/agenticjobs/pull/60


I can start with one text batch today, then agree a recurring schedule after the trial. For hourly text QA, my rate is $5/hour. If that fits, please send a short project brief and a dialogue export with line IDs and context.


Donghao

Hi Wess, is this prototype still open? Your $90–140 budget works for me.


I'd start with the terrain and third-person movement so you can check the route and scale early, then add the sand/grass/rock/volcanic materials, ocean, simple building and volcano effects. Final delivery would include the source project and a full-island walkthrough video.


Would Godot 4 work for you, or do you need Unity/URP?


Here's a current 3D sample with the editable Blender source:

https://luohuashuang-chinese-classroom.alidonghao118.chatgpt.site/furniture

Hi Kento, I'd like to help with the props and small environment additions. Here are my answers to your seven questions:


1. I'd start with one prop, matching the agreed camera angle, scale, palette and lighting against your scene. That gives us a practical reference for later environment pieces.


2. Here's my current original Blender prop example, with editable geometry and transparent renders:

https://luohuashuang-chinese-classroom.alidonghao118.chatgpt.site/furniture.html

It demonstrates the modeling and rendering workflow. For your project, I'd use the first paid prop to establish the PVGames style fit.


3. My best starting point is simple props and furniture, with editable Blender geometry and rendered PNGs. Small environment objects are a good fit for a first brief.


4. Yes, I'm happy to start with a small paid test commission.


5. US$5 for one agreed simple prop, one static view, a transparent PNG and the editable Blender file, with one adjustment. Once you choose the object and share the target dimensions and camera reference, I'll confirm the delivery date and payment method with you.


6. Yes, I'm interested in occasional paid work as the project develops. A clear brief for each small batch would work well.


7. The idea of places changing while the player is away interests me. Everyday objects that show how NPCs live and work seem like a useful way to make that world feel inhabited.


I can build the first original prop from public visual references and your scene specifications. We'll check the pack's contractor-sharing terms before exchanging any purchased source files. Which small prop or missing variation would be most useful to test first?

Hi Miarus, I'd like to work on the 3D terrain side. I'd start with one street beside a river, using your locked camera to check the slopes and keep the walking route clear of foreground buildings.


Here's a Blender piece I built, with renders and editable source:

https://luohuashuang-chinese-classroom.alidonghao118.chatgpt.site/furniture.html


If you're still hiring, could you share a camera screenshot and a rough outline of the first area? We can agree a price for that first section and go from there.