Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Eroforge

22
Posts
6
Topics
341
Followers
A member registered Feb 24, 2026 · View creator page →

Creator of

Recent community posts

Well, here's a little update on the situation

About two days after I published this post, my game's indexing was restored. However, after the recent update, the project was apparently sent for manual review again and lost its indexing once more

This time, I didn't change the page description or any of the artwork displayed on it, so that didn't help either

Of course, I understand the current attitude toward AI, and I doubt anyone is going to look into exactly which stage of the art creation process it was used in

Someone suggested that I try using Butler, saying that uploading builds this way might increase the platform's trust in new builds

Does anyone know anything about this or have any experience with it?

Hey!

  1. The tempo system is divided into three phases, each with its own modifier to the results of successful actions. For example, for some monster girls, the second tempo level can give a 20% bonus, while for others it can have the opposite effect
  2. The "Heat" counter-action is indeed pretty annoying, just like "Poisoning." The easiest way to get rid of this effect is to quickly use a skill to remove it. Personally, I find "Assault" to be the most effective option, since it's the fastest skill to execute

The next version will bring significant balance changes, including adjustments to monster girls' stats, skill stats, and items. Version 0.1.9 should be released in just a few days.

To use the replay feature, you need Greta’s item, which works like a consumable. You can find it in her shop

Glad to hear that! :)

Hi everyone!

I’ve been running into a strange issue lately. After every project update, my game disappears from itch.io’s indexing. I contact support, and after some time the indexing gets restored, but as soon as I release another update, it disappears again

I’ve asked support what could be causing this, but the only response I usually get is basically, “Your project has been indexed.” I haven’t noticed anything in the rules that I could be violating, and I haven’t received any warnings either

From what I understand, after an update the project may be automatically sent for manual review, but recently this has been happening every single time

Has anyone experienced something similar and knows what might be causing it?

Could changing the artwork/images on the project page during an update affect this? The images are tied to the current version of the game, so I usually replace them with new ones whenever I release an update

This never used to happen before, and my updates were indexed normally

At the bottom of the game page, there should be a rating button with a star icon. You can use that, or the rating option in the top-right corner next to "Add to collection"

As for the Android bug, version 0.1.8 will include better optimization and fixes for issues related to accidental extra taps

The current estimated release date for version 0.1.8 is October 2

Hi! In version 0.1.6, the first stage of the second floor is currently the final available section. Version 0.1.7 unlocks the second stage, and version 0.1.8 will add the third stage and the boss.

Version 0.1.7 is already publicly available on Patreon.

Thanks a lot for the feedback! I’d also really appreciate it if you could leave a rating

Cheat codes are posted on Patreon and Boosty for active supporters.

Share your thoughts about the game and help improve future updates.

Ask any questions about the game, updates, mechanics, or development plans.

Share your ideas and wishes for future updates, content, characters, mechanics, or improvements.

If you encounter any bugs or issues, please report them here

谢谢你的反馈。 我会尽快尝试

Android版本将出现在未来的更新中。

After the next update, I’ll be reworking the page and adding a list of the content and kinks currently present in the game

(1 edit)

I have now uploaded the corrected version. 

In dialogues, it is better to use the mouse to select an answer. I'll fix this moment now. Thanks for the quick reply.

It is planned in a week or two

I understand your frustration. The issue is already being addressed in the upcoming 0.1.0 update. Since this update is quite large, releasing a separate hotfix isn’t really feasible right now. The update is in its final stage, so it shouldn’t be long. Thanks for your patience

Thanks a lot for the feedback, I’m really glad you enjoyed it. The bosses on each floor are planned to be unique, with their own model and a gameplay mechanic that other enemies on that floor won’t have. A major update will also include a scene for one of the story characters, but for now I’m keeping it secret which character it will be. As for adding more girl variations on each floor, that’s a really good idea, and I do think the number will increase in future updates.

Thanks for the feedback. The plan is to expand the dungeon floor by floor. Each new floor will be a completely new location with its own unique enemies and a boss. The combat encounter gameplay is still being actively improved, and I also plan to add challenge rooms with puzzles and special events. Each battle model is currently made separately, and I want to keep doing that in future updates to maintain variety. The dungeon is not the only part of the gameplay, and more of the overall structure will become clear around version 0.0.3 / 0.1.0.

Thanks for pointing it out.
At the moment, generative AI is only used at the rough sketching / early concept stage.
I’ll add the proper AI disclosure tag with version 0.0.2, which is coming soon.