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Grave Hour Studios

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A member registered Apr 10, 2026 · View creator page →

Creator of

Recent community posts

(3 edits)


Hey everyone! The full version of Still Dreaming is out now.

Quick summary: You wake up in a house that looks exactly like home — until small details stop sitting right. A voice speaks directly into your mind, calm and confident about things it has no business being sure of. It's not always telling the truth, and you're never told which parts to doubt. Explore, collect evidence, and decide for yourself what actually belongs.

Since the jam demo, it's grown into a much more complete experience — more of the house, a real evidence/journal system, a sanity meter with actual consequences, and something waiting once you've figured it all out.

Available now for $1.99 on Windows, Linux, and Android.

Thanks so much to everyone who played the jam version and left feedback — it genuinely shaped this release.

🔗 [https://stefanlacio.itch.io/still-dreaming]

Here is my game! It would be awesome if you could play and rate it: /jam/brackeys-16/rate/4938512

Here is my game! It would be awesome if you could play and rate it: /jam/brackeys-16/rate/4938512

Good game, dude, but it doesn't fit the theme.


Quick update on Still Dreaming — fixed a bug where jump scares could happen off-screen (camera now snaps to look at them when they trigger), and added a clue at the start of the game to help guide what you're supposed to do.

Thanks again to everyone who's played and left feedback — it's genuinely helped shape this update!

🔗 /jam/brackeys-16/rate/4938512

Fixed the jump scare bug — the camera now snaps to look at it when it pops up, so it won't happen off-screen anymore. Also added a clue at the start of the game to help you know what to do. Thanks for the feedback, everyone!

Fixed the jump scare bug — the camera now snaps to look at it when it pops up, so it won't happen off-screen anymore. Also added a clue at the start of the game to help you know what to do. Thanks for the feedback, everyone!

Yep, that's the ending for now , full version with more coming later. Thanks for playing!

Cool visuals! The game is pretty awesome and has a good concept.

Cool visuals! The game is pretty awesome and has a good concept.

Yeah, that's actually a bug haha. I couldn't figure out a fix for it in the meantime, so I appreciate the patience!

Nice game! I've enjoyed it so far, great work. 

You can try my game here: /jam/brackeys-16/rate/4938512

Nice game! It's pretty cool and I like it, though the browser version is a bit laggy.

Nice game! I like it, but I'm having a hard time. Every time I grab the key, it moves way too fast haha.

Very nice concept and visuals! I really like it.

I really enjoyed the game, it was awesome! Love the art.

It's a good game, and I love the art style!

I like the game, nice concept!

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The character design is great, and the storyline is pretty interesting.

Nice game. The music and visuals really match well, and the concept is great. I like it!

Cool game! The concept is awesome, the music is nice, and overall it's great work.

I just pushed an update that should fix the camera issue in the browser version. Feel free to give it another shot if you're up for it!

I just pushed an update that should fix the camera issue you were facing. Feel free to give it another shot when you get a chance. Thanks again for reporting it!

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what browser were you using when that happened? Also, did you try clicking the fullscreen button at the bottom?

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I really like the storyline and the art style , there's real potential here. Impressive for a first game!

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I enabled it, now try it again or you can just download it and play.





Hey everyone!

For the GMTK Game Jam 2026, I spent 4 frantic days building a stealth-action game called Stealing At My Workplace.

The premise is simple: You're a disgruntled employee trying to loot your retro 1960s office before time runs out. The catch? You only have 5 minutes, a strict 3-item inventory limit, a 1.5-second pickup cooldown, and sprinting actually drains your timer even faster. Once the clock hits zero... a monster wakes up, and you better have already clocked out.

Since this was built under a super tight 4-day deadline, I'd love to get some honest feedback from players and devs.

Core Features

The 5-Minute Panic: High-stakes time management where greed always threatens to kill you.

Inventory Management: Carrying a max of 3 items forces constant round-trips to the exit.

Sprint Risk: Moving fast costs you precious seconds on the overall clock.

Post-Timer Threat: A terrifying monster spawns if you fail to escape before time expires.

1960s Aesthetic: Typewriters, heavy brass desk items, analog tape recorders, and metal filing cabinets.

You can download and play Stealing At My Workplace across multiple platforms:

Download for Windows, Linux, and Android on Itch.io HERE!

Thanks! Glad you liked the graphics and sounds. You actually nailed it—it started as a speedrun game. I added the entity later because I worried it was too boring, which is why the music doesn't match the creepy vibe. Appreciate the feedback, it helps a ton!

Thanks for playing my game! I really appreciate it

Hey everyone! I’d love to know what you think of my game. Please check it out and leave your honest review or rating!

That truly means a lot to hear! Thank you for the wonderful support and for playing!

I love the sound effects of the game, nice:)

I love how creepy and atmospheric this is

It's a simple, fun, and surprisingly good game.

I like this concept and see great potential in it

nice game lol:)

Though it was confusing at first, or perhaps I am just not good at it yet, it is a genuinely fun game.

It is a very nice game, and I enjoyed it.

I really admire how clean and polished the art style looks.