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ILD Games

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A member registered Dec 04, 2018 · View creator page →

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Oh man was I bad at this, but it was fun!

My only feedback is that there were a few sheep silhouettes that spawned very close to the start of the arc and felt impossible to react to.  It might have been nice to make sure that the gray silhouette always spawned with (eg) at least a quarter second's worth of travel time before the sheep hit it, so that there's room to react.

Otherwise, well done!  I had fun, but I somehow found myself much more alert and jumpy afterwards, rather than than sleepy ;P

I loved the WarioWare vibes!

I did run into something really weird on my first playthrough though - I got a very negative score, and then got stuck in a loop of commercials for the last minute or so.  There wasn't any opportunity to play, my score just kept going down as soon as a game started, then I got dumped into another commercial.  I assume that I must have been in a bad state in the various minigames, which caused my score to go down, and trigger a new commercial as soon as they loaded, so it might be good to reset the game state in between channels.

I think I won!  :)  I beat all three levels in the menu, at least, and clicking "next' brought me here


I (somehow) didn't see that there were instructions before I started, but I had a really fun time poking at the systems and figuring out how they interacted .  The UI was really readable and the interactions were very intuitive and well-communicated

The only feedback that I have is that the randomized starting codes could sometimes be extremely unbalanced - It probably would make sense to lock in a certain number of green digits on each country, rather than completely randomize everything, because I had rounds that were impossible (starting with zero greens), while also having rounds which were trivially easy (starting with several countries almost fully green)

I really liked the game though!  Great job!

I really liked the art on this!  It really captured the vibe and brought me back to the early 2000s :)

I also liked that the virus turned into a little Space Invaders minigame, and my only real feedback is that the fight felt pretty slow compared to the hectic file-search.  Once you got to the final boss, it felt like there was a lot of waiting for your opportunity to get a hit in, and it would have been nice if the player could be a little bit more of an active participant in the fight

Overall though, well done!

This got really intense, really quickly!  I was shocked I was keeping up as long as I did, but 74 sheep is too many sheep for me to count, as it turns out


Adding a timer might add some frantic pressure to the later levels, and keep players from counting and re-counting the same sheep over and over again to make sure that they get the right answer :)

I had a great time with this!  I loved how the driving felt, the engine revving sounds were extremely well done and really gave a sense of your speed during the straightaways and the car's handling generally just felt very right.  Really well done!

My only real feedback is that the collisions felt a little harsh.  Coming to a hard stop with a crash because you gently nudged the curb didn't feel in-line with the more flow-y handling of the car, and made some of the sections less fun than they could have been (I found that I had to just slow down to an excruciating crawl during the part where you had to weave between blockades)

Overall though, this was really good!  Thanks for sharing it!  :)

Thanks!  :)  I was originally going to use these mechanics to make a series of boxing matches against various wacky opponents, but realized that I was only on pace to finish the work for one of those fights by the time the jam would end (I kind of forgot to account for the fact that each behavior the boxer could do would need at least 3 animations to cover all of the directions- they could face).

You did the right thing with Dr. Wormhole - There's no secret pacifist ending, but maybe there should have been one!

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Thanks for playing!  :)  Could you clarify what you mean by unavoidable damage?  Do you mean the fact that your HP ticks down after each level, or were there sections that appeared to force you to take damage?  Every level is able to be cleared without taking any hits, so it's a really helpful piece of feedback for me to know if there are any sections that are unclear and appear to be impossible without taking damage.

Moving the lander around felt very fun!  I loved the way your momentum had you basically throwing yourself around, and how you could use your health bar as a resource to come to quick stops instead of wasting a bunch of fuel.

I do wish the levels were hand-crafted instead of procedurally generated though; the controls were very fun, but I never felt like I was asked to use those fun controls to perform interesting or unique actions from level to level.  Hand-crafted levels would let you force the player to play in a way that tests their finesse and keeps them walking the fine balance between preserving their momentum and maintaining control.

Overall though, I had a good time, and my main feedback boils down to "I would have liked to play more"!  :)  Well done!

The numbers were suspiciously specific, which made me suspect that there was a more elegant solution out there, but I was too sleepy to see it 😅

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Oh, that makes both halves of the game play so much more smoothly!  I totally missed the right click explanation in the description!  😅

With the ability to discard, I'm happy to say that I managed to get the KO :)

 

I loved the buzzer-beater slowdown and zoom that you did!  It felt so good to nail a shot in slow-mo at the last possible second

The only thing I really struggled with was the holes in the terrain.  At first, I didn't notice that the laser was cutting the holes, so I thought I kept glitching through the floor, then once I realized what was going on, I had a really hard time keeping track of them.  This is definitely a skill issue, but I figured I'd pass along the feedback :)

BOXING KANGAROO!  I definitely agree - I wanted to add more levels to introduce the systems more cleanly, but I had a last-minute pivot away from a more obviously boxing-inspired game which needed more time in the oven, and barely got across the finish line 😅 Thanks for playing!

I can't believe you made me count down from ~1000 to 771 on the last level.  My hand might never recover from that level of button mashing 😂

This was an interesting concept!  :)  I did have a lot of trouble on the first level (I didn't realize I had to step on the 1 in order for the level to end, I thought they just needed to show the same digit), but I eventually figured it out!

I liked the scrungly graphics.  It had an intentional vibe that was well executed!

I did sadly run into a softlock during the chess part of the competition.  The ref was asking for a charge card, and I had none in my hand, so I had to wait out the timer :( It probably would have been better for the ref to ask for a random card from your hand, rather than a random card in general.  That way your hand would still be disrupted going into the chess portion of the game, but you wouldn't be locked out for a minute at a tim


I was playing this co-op with my girlfriend, and we had a very fun time with it!  My only real feedback is that it was somewhat hard to figure out which color we were being asked for on some of the puzzles, and the fact that the very satisfying "space filled in" sound played whether or not you got the color right really tripped us up on the first color mixing puzzle.  We replayed it several times in a row with almost the right color, and couldn't figure out why the game wasn't progressing, until we noticed the red percentages on the bottom of the screen.

Overall though, very cute, cozy, and a very enjoyable co-op experience!  :)  Well done!

I had fun with this!  The only real feedback that I have is that it felt very strange that the vertical movement was so much faster than horizontal movement, but I also didn't really end up using the vertical movement at all except to collect powerups, because it was safest to stay at the bottom of the screen :)

Well done!

Thank you so much for the kind comment!  It actually means quite a lot coming from a stranger!  :)

I'm glad you had such a good time with the game!