Slime ur coder gng
Jibbyneutronreal
Creator of
Recent community posts
This has so much potential. The art blew me away and it felt so cinematic with the camera movement and all. Unfortunately, I could not get past the jump on the first few platforms, which resulted in me not being able to finish your game. Here's a bit of feedback. I would recommend some audio, and coyote time (delay in falling off a platform in order to give players room before jumping). This is very decent for a first Godot game jam! I would just recommend a bit of playtesting.
The gameplay feels smooth, but i feel that there is a need for variety among the enemies. The zombies are extremely easy to fight alone but the skulls were a bit more of a problem. It took me a bit of time to understand all the mechanics. One final critique is for the game to be a little shorter, as the gameplay gets a little boring with the same stages again and again. With all that aside, I really liked your game! The art style felt cozy and the attacks are fluid and satisfying.
A few critiques for Gridshift are that when the game starts, the camera only shows the straight track and one curved track. On my first playthrough, I didn't see the second curved track so that made me think that i should buy another curved track. For the gameplay itself, even at maximum speed the cars would go agonizingly slow which would probably make people just leave your game because they don't want to wait. Critiques aside, I liked your game idea and thought it was very original! I also like the music choice. Subtle, not intrusive.

