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Lushika1219

15
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A member registered Jan 14, 2025 · View creator page →

Creator of

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Nice idea, I had fun too, although I'd have a few suggestions to improve the experience: the hunger bar drops too fast, maybe, and also I'd add a sound when the vegetable takes damage to give some audio feedback, since the health bar is out of the POV. Other than that, great job :) <3

Thank you so much for your kind words <33 I'm really glad you're enjoying the game and that the artwork stood out to you it means a lot, since a lot of care went into it. I also really appreciate you flagging the difficulty and the lack of a tutorial  we're actually working on adding one right now (one day), so newer players will have an easier time getting into it. Thanks again for playing and for the feedback =)

What an incredible game. I have to say, this usually isn’t my kind of genre, but I felt so immersed in the story. I experienced this huge sense of emptiness and nostalgia for something I’ve never even seen before. Thank you. :')

Hey, first of all, thanks for playing! No, the idea actually didn’t come from there, but rather from combining role-based mechanics like Lupus in Tabula with deduction/elimination rules similar to Sudoku :)

Hi, thanks for trying the game! We know the tutorial is much requested, we hope to add it with future updates :)

Hi, nice idea! I'd suggest though making the map borders more defined, and adding some temporary power-ups, like the Arkanoid power-ups that give you a timed or momentary boost, because the second level was really hard.

Hello if you like puzzle try my game :)
/jam/brackeys-16/rate/4940702#post-17203938

Hello if you like puzzle try my game :)
/jam/brackeys-16/rate/4940702#post-17203938

Hello if you like puzzle try my game :)
/jam/brackeys-16/rate/4940702#post-17203938

Hello if you like puzzle try my game :)
/jam/brackeys-16/rate/4940702#post-17203938

Good morning, first of all thank you for playing! Second, we're aware of the tutorial issue — unfortunately we didn't fully polish that part due to the limited time we had available. We'll definitely fix it in the future :)

Hi if you want to try my game is a puzzle where you must find who has slapped you.

/jam/brackeys-16/rate/4940702

Hi everyone!

I took part in the jam with Slap the Soldier, a Procedural deduction/puzzle game where a group of soldiers accuse each other and you have to figure out who's telling the truth.

Each soldier has a role that defines how they behave when accusing others — some always tell the truth, some always lie, some vote out of self-interest, and there are a few other, quirkier roles thrown in too. The challenge is cross-referencing everyone's accusations to work out the real culprit.

I'd love to hear what you think, especially about the puzzle logic and how satisfying the deduction feels. Any feedback is welcome!

Thanks in advance to anyone who gives it a try!

Really nothing I can add, amazing from the music to the graphics all the way to the super fun gameplay loop. If I may offer a small suggestion: the text should stay fixed (left-aligned) while the rest is being generated, instead of moving until it reaches the edge of the textbox — otherwise it becomes illegible until it stops. Other than that, truly great job, I can't wait for you to release it on Steam <3

Good morning, and thank you so much for playing!

You're absolutely right about the tutorial — adding a few levels that gradually introduce the roles would definitely help ease players in. Unfortunately we didn't have enough time during the challenge to include one, but it's something we'd love to add going forward.

As for the accuse button: that comes down to a small communication gap on our end, sorry about that! The soldiers themselves are clickable — you can select one by clicking their head or their letter. Once a soldier is selected, you can accuse them as the culprit. The role tokens are only there to help you make and test your own hypotheses; they don't need to be assigned correctly (or at all) to proceed.

Thanks again for the feedback really appreciate it! :)