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OMGYanii

11
Posts
A member registered Aug 08, 2025 · View creator page →

Creator of

Recent community posts

Thanks! I definitely wanted to develop the bullet bouncing mechanic further, but I ran out of time. Looking back, I think I should have focused more on designing puzzles that really took advantage of it. It was my first time designing puzzle levels, and it's a lot trickier than I expected haha. It's definitely something I want to improve in future projects.

Oh man, I wish I could turn off the motion blur. But the game looks fantastic.

Once I figured out what I was doing, I started losing track of time. I was hooked. And great art too. Maybe I'm a sucker for card roguelites, but I would definitely play a full release of this.

Once I figured out what I was doing, I started losing track of time. I was hooked. And great art too. Maybe I'm a sucker for card roguelites, but I would definitely play a full release of this.

I'll need to return to this but so far I'm intrigued. Also making me recall my computer science days should be a crime, but I'll let that slide this time pal /j

The concept is so simple yet genius, and the puzzles are genuinely well-designed. Great job

I love the level design in this. It's a shame at I suck at this exact type of precise platforming. It was fun regardless!

The wall jumping was tricky for me. But the game's aesthetic is fantastic.

I like the artwork and story idea. For some reason pressing left shift didn't hide me, unless I'm misunderstanding the controls. Also, the floating arrows confused me. But otherwise, solid submission.

Maybe it's a skill issue, but this damn I find this game difficult. It's fantastic though, great execution and polish across the board.

I like the art. Maybe a bit more game "juice" could go a long way.