Thanks for the feedback, that’s a great point! Jump isn’t in there yet, so I’m adding it to the full pack in the next update: jump start, air loop and land, for all 44 characters. It’ll be a free update for everyone who already owns the pack. unfortunately, it's not available in the free sample
Sh4rkDev
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Need people for your 20-second game? A victim to save, a crowd to dodge or a zombie to outrun? These are free to use in your entry.

Free sample: 3 rigged low-poly PS1-style characters on a 17-bone humanoid rig: an office worker and a nurse (idle, walk, run, talk, wave, sit) and an infected student (zombie idle, walk, attack). GLB and FBX, tested in Godot 4.5 and Unity 6, and light enough for web builds. Commercial use is fine and no credit is needed.
https://sh4rkdev.itch.io/everyday-npcs-free-sample
Browser demo with all 44 characters and every animation: https://sh4rkdev.itch.io/psx-townsfolk-zombies-web-demo
AI disclosure: the characters are AI-assisted (procedurally generated in Blender with AI-written scripts, reviewed and tested by hand in Godot and Unity). This jam asks you to disclose generative AI, so if you use them, please mention it in your game's AI disclosure.
Good luck with your games!
Retro Lens is a one-node PS1-style / VHS / CRT look kit for Godot 4.5+. Drop the node into a 3D scene and press Play: your StandardMaterial3D materials become retro ones (vertex wobble, affine textures, nearest filtering, fog) and a screen filter adds pixelation and 15-bit dithering, plus CRT and VHS effects.

It has 8 presets that you can switch or blend at runtime, and turning it off restores your original materials. It's tested on Forward+, Mobile and Compatibility (web) with 28 automated checks.

- 🎮 Web demo: https://sh4rkdev.itch.io/retro-lens-web-demo
- 🆓 Free Lite version: https://sh4rkdev.itch.io/retro-lens-lite
- 📦 Full version ($6.99, 30% off in the Halloween sale): https://sh4rkdev.itch.io/retro-lens
Disclosure: the code was written with the help of an AI model and tested by hand in Godot 4.5.1. Feedback and preset requests are welcome.
Making a 3D browser game? The GLB files load directly in three.js, Babylon.js or PlayCanvas, with the animations included.

Free sample: 3 rigged low-poly PS1-style characters on a 17-bone humanoid rig: an office worker and a nurse (idle, walk, run, talk, wave, sit) and an infected student (zombie idle, walk, attack). GLB and FBX, tested in Godot 4.5 and Unity 6. Commercial use is fine and no credit is needed.
https://sh4rkdev.itch.io/everyday-npcs-free-sample
Browser demo with all 44 characters and every animation: https://sh4rkdev.itch.io/psx-townsfolk-zombies-web-demo
AI disclosure: the characters are AI-assisted (procedurally generated in Blender with AI-written scripts, reviewed and tested by hand in Godot and Unity). Please check the jam's rules on AI assets before you use them.
Good luck with your games!
Making a 3D game for GameJamPlus? These are free to use in your entry.

Free sample: 3 rigged low-poly PS1-style characters on a 17-bone humanoid rig: an office worker and a nurse (idle, walk, run, talk, wave, sit) and an infected student (zombie idle, walk, attack). GLB and FBX, tested in Godot 4.5 and Unity 6. Commercial use is fine and no credit is needed.
https://sh4rkdev.itch.io/everyday-npcs-free-sample
Browser demo with all 44 characters and every animation: https://sh4rkdev.itch.io/psx-townsfolk-zombies-web-demo
AI disclosure: the characters are AI-assisted (procedurally generated in Blender with AI-written scripts, reviewed and tested by hand in Godot and Unity). Please check the jam's rules on AI assets before you use them.
Good luck with your games!
Need NPCs for a 3D game? These are free to use in your GAME LAB project.

Free sample: 3 rigged low-poly PS1-style characters on a 17-bone humanoid rig: an office worker and a nurse (idle, walk, run, talk, wave, sit) and an infected student (zombie idle, walk, attack). GLB and FBX, tested in Godot 4.5 and Unity 6. Commercial use is fine and no credit is needed.
https://sh4rkdev.itch.io/everyday-npcs-free-sample
Browser demo with all 44 characters and every animation: https://sh4rkdev.itch.io/psx-townsfolk-zombies-web-demo
AI disclosure: the characters are AI-assisted (procedurally generated in Blender with AI-written scripts, reviewed and tested by hand in Godot and Unity). Please check the jam's rules on AI assets before you use them.
Good luck with your games!
Need NPCs for a 3D game? These are free to use in your entry.

Free sample: 3 rigged low-poly PS1-style characters on a 17-bone humanoid rig: an office worker and a nurse (idle, walk, run, talk, wave, sit) and an infected student (zombie idle, walk, attack). GLB and FBX, tested in Godot 4.5 and Unity 6. Commercial use is fine and no credit is needed.
https://sh4rkdev.itch.io/everyday-npcs-free-sample
Browser demo with all 44 characters and every animation: https://sh4rkdev.itch.io/psx-townsfolk-zombies-web-demo
AI disclosure: the characters are AI-assisted (procedurally generated in Blender with AI-written scripts, reviewed and tested by hand in Godot and Unity). Please check the jam's rules on AI assets before you use them.
Good luck with your games!
Need NPCs for a 3D game? These are free to use in your entry.

Free sample: 3 rigged low-poly PS1-style characters on a 17-bone humanoid rig: an office worker and a nurse (idle, walk, run, talk, wave, sit) and an infected student (zombie idle, walk, attack). GLB and FBX, tested in Godot 4.5 and Unity 6. Commercial use is fine and no credit is needed.
https://sh4rkdev.itch.io/everyday-npcs-free-sample
Browser demo with all 44 characters and every animation: https://sh4rkdev.itch.io/psx-townsfolk-zombies-web-demo
AI disclosure: the characters are AI-assisted (procedurally generated in Blender with AI-written scripts, reviewed and tested by hand in Godot and Unity). Please check the jam's rules on AI assets before you use them.
Good luck with your games!
Need people for your 3D game? These are free to use in your Decade Jam entry.

Free sample: 3 rigged low-poly PS1-style characters on a 17-bone humanoid rig: an office worker and a nurse (idle, walk, run, talk, wave, sit) and an infected student (zombie idle, walk, attack). GLB and FBX, tested in Godot 4.5 and Unity 6. Commercial use is fine and no credit is needed.
https://sh4rkdev.itch.io/everyday-npcs-free-sample
Browser demo with all 44 characters and every animation: https://sh4rkdev.itch.io/psx-townsfolk-zombies-web-demo
AI disclosure: the characters are AI-assisted (procedurally generated in Blender with AI-written scripts, reviewed and tested by hand in Godot and Unity). Please check the jam's rules on AI assets before you use them.
Good luck with your games!
Update v1.4 is out (free for all buyers): all 44 characters remodelled and repainted, +2 new characters (casual guy, woman in a summer dress), long skirts, and a free web demo to try them in your browser.

Same skeleton and animations, so existing projects just need a re-import. Made with AI assistance, disclosed on the page.
Making a PS1-style horror game for the jam? You can use these for free.

Free sample: 3 rigged low-poly characters on a 17-bone humanoid rig: an office worker and a nurse (idle, walk, run, talk, wave, sit) and an infected student (zombie idle, walk, attack). GLB and FBX, tested in Godot 4.5 and Unity 6. Commercial use is fine and no credit is needed.
https://sh4rkdev.itch.io/everyday-npcs-free-sample
Browser demo with all 44 characters and every animation: https://sh4rkdev.itch.io/psx-townsfolk-zombies-web-demo
AI disclosure: the characters are AI-assisted (procedurally generated in Blender with AI-written scripts, checked by hand). Please check the jam's rules on AI assets before you use them.
Good luck with your games! 👻
I'm planning Vol. 2 of a PS1-style NPC pack and would love input from people making retro / horror games.
Vol. 1 has 44 rigged characters (22 everyday townsfolk + an infected version of each) on one 17-bone humanoid rig with 35 shared in-place animations (walk, sit, phone, carry, scared, zombie walk/crawl/attack…).

Questions:
- Which professions or character types are missing for your game (kids, soldiers, firefighters, cultists, hospital patients…)?
- Which animations would you actually use?
- Do the zombies read well at PS1 resolution, or should the damage be stronger?
You can look at every character, outfit and animation in the free browser demo: https://sh4rkdev.itch.io/psx-townsfolk-zombies-web-demo (free sample with 3 characters: https://sh4rkdev.itch.io/everyday-npcs-free-sample).
Disclosure: the pack is AI-assisted (procedurally generated in Blender with AI-written scripts), reviewed by hand in Godot and Unity, and it's disclosed on the page.
Disclosure first: this pack is AI-assisted (procedurally generated in Blender with AI-written scripts) and reviewed by hand in Godot and Unity. It says so on the page too.

Version 1 was boxy and obviously procedural. In v1.4 every character is one continuous mesh with smooth joints, and has a face with real features, hair with strands, hands with thumbs and clothes with seams and prints. The zombies got dripping blood, open jaws, modelled ribs and bone forearms. Everything still runs on the same 17-bone rig and 35 animations.

Free browser demo (every character, outfit and animation): https://sh4rkdev.itch.io/psx-townsfolk-zombies-web-demo
Free sample (3 characters): https://sh4rkdev.itch.io/everyday-npcs-free-sample
Full pack: https://sh4rkdev.itch.io/everyday-npcs-psx-modern-town
Feedback on the faces and the zombie damage is very welcome.
Updated to v1.4: every character remodelled and repainted (faces, hair, hands, shoes, clothes, bloodier zombies), +2 characters. Try them in your browser.

Free 3D characters for Halloween games: a free sample of my PSX character pack (2 townsfolk + 1 zombie, rigged and animated, GLB + FBX, Godot / Unity).
I'm also giving away 5 free keys for the full pack to participants (PSX Townsfolk & Zombies: 22 townsfolk + 22 infected, one shared skeleton, 35 animations). One per person, first come first served:
- https://sh4rkdev.itch.io/everyday-npcs-psx-modern-town/download/J9tK1EYZWKRXevBYWmKR28Dfa-Rb4SeRDjw9ZFgT5F8ogSAWNwJFd
- https://sh4rkdev.itch.io/everyday-npcs-psx-modern-town/download/thtK1EYZWKRXevBYWmKR28Dfa-2dpb1gbkLd694vx78QDYmmCSQYfp
- https://sh4rkdev.itch.io/everyday-npcs-psx-modern-town/download/7z1K1EYZWKRXevBYWmKR28Dfa-v2jzvW6L7mNCF9wNKLDVoZH9xVZs
- https://sh4rkdev.itch.io/everyday-npcs-psx-modern-town/download/hv1K1EYZWKRXevBYWmKR28Dfa-fJqUEAKxBaQfLm6cx1FWRkruzmM
- https://sh4rkdev.itch.io/everyday-npcs-psx-modern-town/download/eq1K1EYZWKRXevBYWmKR28Dfa-6sREEkgbNTHXhZJLoy3KmRkFixKp
Note: made with AI assistance (procedural generation in Blender + AI-assisted scripting). This jam allows AI-assisted assets as long as you disclose them, so please mention it on your game page. Credit: "Everyday NPCs by Sh4rkDev". Have fun!
Updated to v1.4: every character remodelled and repainted (faces, hair, hands, shoes, clothes, bloodier zombies), +2 characters. Try them in your browser.

Hi! If your "Something Wicked" game needs people (victims, townsfolk or a zombie horde), I'm giving away 5 free copies of my PSX character pack to participants:
PSX Townsfolk & Zombies: 22 low-poly PS1-style townsfolk + 22 infected, all on one shared skeleton with 35 animations (walk, run, sit, phone, scared, death, zombie walk/crawl/attack...). GLB + FBX, works in Godot and Unity (Humanoid), Blender. Page and web demo
Free keys (one per person, first come first served; please only take one):
- https://sh4rkdev.itch.io/everyday-npcs-psx-modern-town/download/gNJK3dxc76LGd8DC4TqMWwSTYP-wU19H95aJUFrDDLJqj3c7frKiiQp
- https://sh4rkdev.itch.io/everyday-npcs-psx-modern-town/download/GwJK3dxc76LGd8DC4TqMWwSTYP-s5359BDqKfFTBQK9idjX9qZY3To
- https://sh4rkdev.itch.io/everyday-npcs-psx-modern-town/download/inJK3dxc76LGd8DC4TqMWwSTYP-JKtYsCRMfYDhC7QvRPngQDLEqEah
- https://sh4rkdev.itch.io/everyday-npcs-psx-modern-town/download/SrJK3dxc76LGd8DC4TqMWwSTYP-opz41NaLxupKYARqMmDnE8SwaZV
- https://sh4rkdev.itch.io/everyday-npcs-psx-modern-town/download/pAHK3dxc76LGd8DC4TqMWwSTYP-HNrEcZDwGS8oB53mAQFf3B8NCBJh
If they're gone, there's a free sample with 3 characters.
Please note: the models, textures and animations were made with AI assistance (procedural generation in Blender + AI-assisted scripting). Check your jam's rules on AI assets before using them. The jam rules require crediting asset creators: "Everyday NPCs by Sh4rkDev" works. Good luck everyone!
Hi everyone! PSX Townsfolk & Zombies is a pack of background characters for retro / PS1-style games: 22 everyday townsfolk and an infected zombie version of each.

v1.4 (free update): every character was remodelled and repainted: continuous bodies with smooth joints, faces with real features, hair with strands, hands with thumbs, shoes with soles, clothes with seams, pockets and prints, and zombies with dripping blood, open jaws, ribs and glowing eyes.

- One shared 17-bone humanoid skeleton, so all 35 animations work on every character: idle, walk, run, talk, wave, sit, typing, phone, carry, push, scared, death, zombie walk, crawl and attack, and more
- 3 outfits per townsperson, 512×512 textures with a 256-colour palette, about 2,100–3,400 triangles
- GLB + FBX + Mixamo-named FBX, tested in Godot 4.5 and Unity 6 (Humanoid); Unity import script included
- Free web demo · free sample (3 characters) · smaller packs: City Workers, Zombie Starter

Halloween sale: −30% from 25 October to 4 November.
Made with AI assistance (procedural generation in Blender with AI-assisted scripting), disclosed on the store page.
Really creepy terror game , i like it, the environment feels good in my opinion, also the movement and the 3D graphics are well designed, just one small thing, when a paper is opened the Press E text is also showed if you are pointing to anything that can be opened with E, i think could be fine to remove the movement when reading a paper or something, but the concept and graphics are great!









