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tzuidev

6
Posts
3
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A member registered 48 days ago

Recent community posts

Hi!

I’m looking for one 2D production artist to collaborate on One More Window,

a compact narrative strategy game currently being developed in Godot 4.

ABOUT THE GAME

One More Window takes place inside one old apartment building during a severe

winter blackout.

The player has exactly three emergency power relays. Moving them between

circuits changes warmth, safe routes, household tools, communication and the

opportunities residents have to help one another.

Residents are not controlled like units. The player creates short windows of

opportunity, and the residents respond according to their own needs, abilities

and relationships.

The intended release scope is deliberately small:

• one apartment building

• approximately five main residents

• a few authored scenarios

• around 1–2 hours of gameplay

• target release around December 2026

VISUAL DIRECTION

I’m looking for stylized non-pixel 2D art with:

• readable side-view apartment rooms

• grounded human silhouettes

• simple reusable character poses

• subtle cut-paper or hand-painted texture

• warm amber powered interiors

• cold blue-grey blackout states

• separate environment, character and lighting layers

• strong readability at gameplay distance

The intended style is not:

• pixel art

• anime

• photorealism

• horror or cyberpunk

• highly detailed dollhouse art

• generic mobile-game artwork.

FIRST COLLABORATION MILESTONE

I am not asking someone to produce the entire game immediately.

I would like to begin with one small, real production package:

• one apartment room

• one resident

• 2–3 readable poses

• powered and blackout lighting versions

• separated layers suitable for implementation in Godot

No custom unpaid audition is required. I will discuss the exact package before any work begins.

ARRANGEMENT

There is currently no upfront art budget.

The selected artist would:

• receive clear and prominent credits

• retain permission to show the work in their portfolio

• be credited in relevant promotional material

• agree on game-usage rights in writing

  taking on additional production work

I understand that this structure is not suitable for every artist, so I want

to keep the scope and expectations transparent.

You do not need to create new artwork to apply.

Thank you!

Hi! Your post caught my attention, especially because you prefer starting with

a smaller project rather than committing to something huge immediately.

I’m developing One More Window, a compact 2D narrative-strategy game set inside

an apartment building during a severe winter blackout.

The player moves three emergency power relays between warmth, safe routes,

tools and communication, creating opportunities for residents to help one

another.

The intended visual style is non-pixel 2D art with readable silhouettes, subtle

cut-paper/hand-painted texture, warm amber powered rooms and cold blue-grey

blackout states.

I would not ask you to create an entire unpaid game. I’d prefer to begin with

one small test package:

- one apartment room

- one resident

- 2–3 simple poses

- powered and blackout lighting versions

There is currently no upfront budget, but the work would be clearly credited,

usable in your portfolio, and any game-use terms would be agreed beforehand.

Here is the current mood teaser:

Would you be open to discussing the visual brief through itch.io messages or

Discord?

Hi Mikhail!

Your combination of composition and sound design seems especially relevant to

a project I’m developing called One More Window.

It is a compact 2D narrative-strategy game set inside one apartment building

during a winter blackout. The player moves three emergency power relays between

warmth, safe routes, tools and communication, affecting what the residents can

do for one another.

Audio is closely connected to the mechanics. The game needs things such as:

- relay and fuse clicks

- electrical hums and failures

- radiator and heating-pipe sounds

- pipe knocks used as communication

- winter wind and apartment ambience

- radio interference

- a small recurring musical motif with warm and cold variations

The music should feel intimate and restrained rather than constantly epic or

cinematic.

There is currently no upfront budget, so I’m looking for a small, clearly

defined collaboration rather than a full unpaid soundtrack.

Would you be interested in discussing the project? I’d also love to hear which

of your quieter, atmospheric pieces and sound-design examples you think fit it

best.

Hi Arievix!

I saw that you’re looking to volunteer on an indie game to build your portfolio

and gain experience working with others.

I’m developing One More Window, a compact 2D narrative-strategy game set inside

an apartment building during a severe winter blackout.

The player has only three emergency power relays. Moving them changes warmth,

safe movement, tools, communication and the opportunities residents have to

help one another.

The project is intentionally small and structured rather than a huge open-ended

game. The audio direction is intimate, slightly tense and human, with a small

recurring motif that can return in warm, cold and uncertain variations.

There is currently no upfront music budget, but I’m not asking for a custom

unpaid audition or an entire soundtrack.

A possible first collaboration would be something small, such as:

- one short central musical motif

- one warm variation

- one blackout or uncertain variation

You would receive clear credit and could use the finished work in your

portfolio.

Would the project interest you? I’d be happy to send the fuller game and audio

brief through itch.io messages or Discord.

Hi! I’m looking for one 2D production artist to collaborate on One More Window,

a compact narrative-strategy game being developed in Godot.

ABOUT THE GAME

One More Window takes place inside one old apartment building during a severe

winter blackout.

The player has only three emergency power relays. Moving them between circuits

changes:

• warmth

• safe movement through the building

• household tools

• communication

• the opportunities residents have to help one another

Residents are not controlled like units. The player creates short windows of

opportunity, and the residents respond according to their own needs and

abilities.

The intended final game is deliberately small:

• one apartment building

• a small recurring cast

• approximately 1–2 hours of gameplay

• a few authored scenarios

• Windows release

• target release around December 2026

VISUAL DIRECTION

The game is shown through one readable side-view apartment-building board.

The intended style is:

• stylized non-pixel 2D artwork

• grounded human silhouettes

• simplified shapes that remain readable at gameplay distance

• subtle cut-paper and hand-painted texture

• cold desaturated blue-grey unpowered spaces

• restrained warm amber powered rooms

• separate room, resident and lighting layers

• a small number of reusable poses and animations

It should not look like:

• pixel art

• anime

• photorealism

• a detailed dollhouse

• generic mobile-game art

• fantasy, cyberpunk or horror artwork

WHAT I NEED

I am not asking somebody to produce the entire game immediately.

I would first like to select someone through their existing portfolio and begin

with one small, real production package:

• one apartment room

• one resident

• 2–3 readable poses

• powered and blackout lighting states

• separated layers suitable for implementation in Godot

This would not be a speculative custom audition. It would be the first actual

asset package for the game, with the scope agreed before work begins.

If the collaboration works well for both sides, the likely wider work would

include:

• six main spaces

• approximately five residents

• reusable poses and simple cutout animations

• important room props

• relay and circuit interface assets

• lighting variations

• a small amount of promotional artwork

ARRANGEMENT

There is currently no upfront art budget.

The selected artist would:

• receive prominent credits

• retain the right to showcase the work in their portfolio

• be credited in relevant promotional material

• agree on game-usage rights in writing

I understand that unpaid or revenue share collaboration is not suitable for

everyone. I am trying to keep the scope honest and begin with a small milestone

rather than promising a huge project.

WHO WOULD FIT

You may be a good fit if you:

• enjoy atmospheric narrative games

• can create non-pixel 2D environments or character art

• care about readability and lighting

• communicate reliably

• prefer a small project with a defined release target

• are interested in building game-production experience

HOW TO RESPOND

Please reply here or message me with:

• your portfolio(if having one)

• which parts you prefer: environments, characters, animation or UI

• your approximate availability

• whether you are comfortable with the visual direction

• whether a volunteer/revenue-share collaboration is suitable for you

You do not need to create new artwork to apply.

Thank you! Contact either here or email tiagoauer85@gmail.com

PROJECT

One More Window is a small Godot narrative-strategy game set inside an

apartment building during a winter blackout.

Players route three temporary emergency relays between warmth, movement, tools

and communication, creating opportunities for residents to help one another.

MUSIC OPPORTUNITY

I am looking for one existing original indie-rock, bedroom-pop, indie-pop or

alternative song for the opening.

During the opening, residents go through an ordinary evening across six

apartment windows. At the strongest musical moment, all power fails and the

song cuts immediately.

Concept teaser:

https://limewire.com/d/iE199#S2uRhvtXKM

WHAT I AM LOOKING FOR

- memorable hook near the beginning

- youthful and warm energy

- slight nostalgia

- strong interruption point

- melody suitable for a slower instrumental reprise

- artist who controls the necessary rights

ARRANGEMENT

- no upfront budget

- no custom unpaid audition

- selected artist retains ownership

- prominent game and opening credit

- game/trailer/promotional usage agreed in writing

- separate soundtrack arrangement agreed separately if relevant

Please send up to three listening links, timestamps, ownership information,

sample/beat information and whether instrumental versions or stems exist.

The teaser uses very early concept artwork and is not final gameplay footage.

Contact: tiagoauer85@gmail.com

Deadline: August 2, 2026