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yamatoundine

8
Posts
6
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A member registered Jul 08, 2022

Recent community posts

Okay. It's looking like it works perfectly, actually. ^^ Thank you so much. It's surprisingly exactly what I was wanting. The 'proficiency levels' not affecting damage, but allowing the ability to gain abilities at a more 'experimental' way.

Sorry for double post. <Prof: key> means <prof: (what I put in the core plugin to in the lowercase for notetags for the proficiency types, in this case 'heal' since I'm doing healing right now as a test)>, correct?

It let me download now. I'm setting up some stuff based on my skills I have right now in my database(Which is mostly magic right now) and fixing to test it here soon when I finish the setting up for a simple glimmer chart for the main protag involving some magic of a specific type.

It's saying the page is quarantined and under additional review. I've been waiting for it to let me download it.

Oh, what I'm planning on doing/hoping on doing is when the character reaches a requisite level and matches a monster of a specific scaling, depending on their action, from the available actions the character can learn, they'd have a chance to obtain them. AKA, they try to heal with healing magic and have the level required for their level 2 single heal, their level 1 AoE heal and their level 3 single heal, they'll have a chance of obtaining either of those instead of using the spell itself, with the level 1 AoE being more weighted and the level 2 Single heal slightly less weighted, but still possibly get the Level 3 single heal before the other two. This is just an example. ^^

Okay, one that I have been looking all over for is a combination of how the Glimmer(Sparking) system from Romancing Saga(Specifically 2's remake) and a weapon/Magic proficiency leveling system to tie it to. I've seen a weapon proficiency system, but it doesn't seem to work how I want it to. Given I'm wanting to make unique 'Glimmer charts' for multiple characters, I am wanting to make it so it's custom for every character so that they all learn different Techs/Spells despite being all able to use the same weapon types and starting spells. I just don't know how to code, myself. Thank you in advance, even if you're not wanting to do it.

No problem. 

So, I've played a past version of this before and had no trouble with the quest 'Spiritual Awakening'. Now, when I get finished with the scene before the fight, suddenly I cannot move no matter what I do. I've tried the mouse controls and even an actual controller. I can open menus and even use items, but even after I use a teleport item, I can't walk and have to close the game. Just saying this to let you know that there was the bug there.