Okay. It's looking like it works perfectly, actually. ^^ Thank you so much. It's surprisingly exactly what I was wanting. The 'proficiency levels' not affecting damage, but allowing the ability to gain abilities at a more 'experimental' way.
yamatoundine
Recent community posts
Oh, what I'm planning on doing/hoping on doing is when the character reaches a requisite level and matches a monster of a specific scaling, depending on their action, from the available actions the character can learn, they'd have a chance to obtain them. AKA, they try to heal with healing magic and have the level required for their level 2 single heal, their level 1 AoE heal and their level 3 single heal, they'll have a chance of obtaining either of those instead of using the spell itself, with the level 1 AoE being more weighted and the level 2 Single heal slightly less weighted, but still possibly get the Level 3 single heal before the other two. This is just an example. ^^
Okay, one that I have been looking all over for is a combination of how the Glimmer(Sparking) system from Romancing Saga(Specifically 2's remake) and a weapon/Magic proficiency leveling system to tie it to. I've seen a weapon proficiency system, but it doesn't seem to work how I want it to. Given I'm wanting to make unique 'Glimmer charts' for multiple characters, I am wanting to make it so it's custom for every character so that they all learn different Techs/Spells despite being all able to use the same weapon types and starting spells. I just don't know how to code, myself. Thank you in advance, even if you're not wanting to do it.
So, I've played a past version of this before and had no trouble with the quest 'Spiritual Awakening'. Now, when I get finished with the scene before the fight, suddenly I cannot move no matter what I do. I've tried the mouse controls and even an actual controller. I can open menus and even use items, but even after I use a teleport item, I can't walk and have to close the game. Just saying this to let you know that there was the bug there.