Okay, one that I have been looking all over for is a combination of how the Glimmer(Sparking) system from Romancing Saga(Specifically 2's remake) and a weapon/Magic proficiency leveling system to tie it to. I've seen a weapon proficiency system, but it doesn't seem to work how I want it to. Given I'm wanting to make unique 'Glimmer charts' for multiple characters, I am wanting to make it so it's custom for every character so that they all learn different Techs/Spells despite being all able to use the same weapon types and starting spells. I just don't know how to code, myself. Thank you in advance, even if you're not wanting to do it.
Viewing post in [Free] Custom Plugin Development - RPG Maker MZ
Love this idea, let me take a crack at it today. I’ll make it more functional than fashionable though, so if you’re wanthing the aesthetic overlay blend you’re going to need to rework it based on the aesthetics you want.
But if you’re thinking about it closer to a Trait-Tree system than “https://rpg-maker-plugins.itch.io/easy-trait-tree” that’s what I currently have. (it’s specific to the Actors Tab)
But from what i understand the remake adds another layer / independent layer. Which makes it a little more complex from the trait tree because you’re adding leveling to Class-weapons which the default database doesn’t have (weapons are just their stats not leveling them like characters).
Either way I’ll try to get your baseline code done for you for the above context in mind.
Oh, what I'm planning on doing/hoping on doing is when the character reaches a requisite level and matches a monster of a specific scaling, depending on their action, from the available actions the character can learn, they'd have a chance to obtain them. AKA, they try to heal with healing magic and have the level required for their level 2 single heal, their level 1 AoE heal and their level 3 single heal, they'll have a chance of obtaining either of those instead of using the spell itself, with the level 1 AoE being more weighted and the level 2 Single heal slightly less weighted, but still possibly get the Level 3 single heal before the other two. This is just an example. ^^
That might be a little too complex than just 1 plugin system, there might need to be 2 dependant plugins.
Basically you keep adding “If this than that” happens statements in the code, with more than 3 independent systems involved.
- The characters themselves
- The weapon proficiency
- Luck/weighted roll chances need to interact with 1 +2
- Character + Monster Scaling before determining #3
I make no guarantees because i’m working on other projects too, but i’ll try to get it as close to your request as I can; there’s just a lot of independent yet dependent variables that may end up breaking your game if you add other independent plugins.
So i’ll go for a “universal” base code, then you will need to “enhance” the files by adding your other files into either Claude or another LLM along with it with the instructions to “merge, fix holes, and rerun under RPG Maker MZ’s default database”
Here’s the first iteration based on your posts, when you try them out please screenrecord so any errors or modifications I can tailor as best I can.
–> https://rpg-maker-plugins.itch.io/glimmercore-beta-testing