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How does the game fit the theme?
Your character doesn't trust anyone, all dialogue can be interrupted by attacking the other party.
If you attack a friendly character you will not get an item after combat.
If you don't attack a hostile character, they will attack you first.
What code and assets did you not make from scratch during the jam (if any)?
The font is pixelify sans from Stefie Justprince, availible under the SIL Open Font License.
Used Godot 4 game engine.
How many people worked on the game?1
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Comments
I Enjoyed This Very Funny And Fun! The Tree was the enemy I had the most beef with LOL
It was a fun little game, not bad for your first game at all ◝(ᵔᵕᵔ)◜
Very impressive for your first game! Congratulations! There's a lot in here!
If the title is called Nothing to See Here, then there’s definitely something to see. I like how there are consequences for trusting an NPC enough to talk to them or not trusting them and attacking instead. Nice job!
Awesome job! Level design stood out as great to me
letting me interrupt any dialogue by swinging is a great trust no one twist, and the retro rpg look is really charming
It's really tough game, a lot of trial and error, but i think that plays well with the whole style. I also really like the art. Did really good!
Fun game, really enjoyed the NES vibes and all the humor! Kind of felt more like a puzzle game than an RPG in a lot of ways, figuring out the sequencing and what to do in what order. Fit the theme well though and I was able to make it to the end. Nice work!
Hey, it’s a cool idea! I really liked it until I ran into a bug. After chopping down the tree, I couldn’t control the character anymore.