Really cool game! It's fun to mess around and the art is really cute! There are a lot of things interactive which is cool but a bit confusing at first! Overall a really fun entry to the jam!
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Loop Cuisine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #912 | 3.333 | 3.333 |
| Artwork | #1709 | 3.690 | 3.690 |
| Creativity | #1856 | 3.762 | 3.762 |
| Audio | #1927 | 3.238 | 3.238 |
| Enjoyment | #3209 | 3.071 | 3.071 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the theme "Loop" because the cat chefs follow the same cooking loop every year. You play as a sneaky rat trying to break that loop and cause chaos.
(Optional) What would you like to be called if GMTK features your game?
Five Punch Studio
Comments
Fun game, definitely some untitled goose game vibes at times! Really funny running around sabotaging the cat's workstations, these rats are ruthless! Nice job!
the concept and the art are very fun and silly. and it's quite satisfying to wreak havoc in those cat's kitchen :D
I've had a hard time seeing what were the exact consequences of my actions on the cat chef's loops. though that's probably due to the fact that fullscreen on unity web games seem to not work for me this year, for some unknown reason.
Super fun little game, what better than causing chaos!!! Also the characters, art, and music are all really fun. Super great job!! 10/10 would mouse again.
Really fun idea, I really enjoyed being an annoying jerk to the cats and trying to cause as much chaos as possible :D
The cat AI was a bit wonky though, sometimes they would get interrupted and sometimes they would just ignore me even though I attacked them.
Overall a really charming game, nice submission ^^
What a fun idea! I really love the art, the cats look so derpy 😂
I think there's a fun concept here, but it could use some direction. As of right now, it just kinda feels like run around like a chicken with your head cut off attacking and messing things up. This is a great core, but I think something almost like a reverse overcooked is where this is headed. Giving the player a bit more feedback on the cats' progress on making dishes (like maybe a sidebar with a list of all the things they're making over the course of the level and their progress bars for each) would help to guide them towards interesting decision making. Do I attack the cat that's at the sink, or do I go move the ingredients? Wait, that cat's about to finish the lemonade, I gotta go stop him! I know you already have progress bars for the recipes, but I think structuring that display so it represents the whole level's tasks could start to guide that hectic vibe, and give the player more of a goal to work towards. I think this would make for a really fun party game, especially if you extended it out to be two teams of rats and cats as well!
These are mostly minor nitpicks or ideas though, I think your game is really silly and fun, great work!
Great concept! I wasn’t sure what to do at first, so I just throwing things and attacking everything I can XD, and it is really fun!
ABSOLUTELTY EXSQUISITE! good job man! but one thing tho, i did get a bit confused at the beggining but managed to understand the controls, The art is also marvelously done!
I like the idea of being the villain in the kitchen, instead of the hero.
The visuals are also very nice, and the screenshots would suitable for a commercial game, even.
Also, as others have said, the smack sound and AI are very nice.
:)
In terms of actually beating a level, I had a bit of trouble trying to figure out how to sabotage the recipes.
Is there something specific we are supposed to do?
I was just picking stuff up at random and throwing it on the floor.
Also, I know that some people liked time slowing down while checking recipes; but I personally would have preferred it if the game paused more like a menu screen.
I actually thought the slow down was a bug for about a minute before I realised what was going on.
Still, as I said, I know others liked that feature - so, it could just be me.
Overall, I'm impressed to see a 3D game of this quality come out of a game jam.
Good job!
:)
Thank you for playing our game! The aim is to reach the kitchen stations before the cooks—for example, sabotaging the sink before a cook arrives, forcing them to fix it before they can start cooking. Thanks again for enjoying the AI and smack sounds; I spent a long time perfecting that AI, lol. We’re planning to improve the game and turn it into a full release after the jam. Thanks again for the feedback and for playing!
What a great concept! Visuals are really great the 3D and 2D cutscene at the start (the second to last panel was pure art), I really like all the character models. Grabbing things and throwing them feels really good, and getting hit is just really funny lol (great sound effect), slowing down time when viewing recipes is very clever too. Still a bit too much to handle for me in the second and third level but still great either way, amazed you got all the cooking process and ai feeling so well done in 4 days, great work!
Fun and cute! My only remark is that the intro text dissapeared before I could finish reading it.
Cool concept! Little confusing on what is going on and some stuff feels slightly meaningless but is still really fun and cute!







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