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GoblinHell-Trijam342's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #9 | 2.750 | 2.750 |
| How well does the game fit the themes? | #14 | 2.875 | 2.875 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #14 | 2.375 | 2.375 |
| Overall | #15 | 2.525 | 2.525 |
| Visuals | #17 | 2.375 | 2.375 |
| Gameplay | #17 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Very nice work in the time, and the minimalist aesthetic used here works really well. Solid design, nice execution, I guess it would be nice if the UI had a ‘skip turn’ button (to make it more obvious that skipping your turn is an option in order to regain energy) but I get it, time constraints. Still, nice work!
Didn't understand how to play to start with, but after reading the instructions several times and playing though it I worked it out. Once I'd understood it, it was good!
With more time, replacing the circles with simple player and goblin symbols (keeping the simple aesthetics) would help at the beginning. Nice submissions
Impressive to attempt a strategy game in just 3 hours! After I figured out the symbols, I had a lot of fun with it.
Thanks you very much :)
I think I played about 5 rounds and I still am not following exactly what is happening. I killed 7 goblins and then took on wrong turn and killed. I wish there was a key to explain the shapes/symbols.
How sorry. The red circle mean sword slash : use 1 unergi and broke weak wall and kill ennemi. Green circle mean free move (1 by turn), Yellow circle mean sprit (move with 1 energy in the same turn.
You need to use your energy stategicly. (3 turn cooldow and max 3 energy charges).
Sorry for the difficult to understand