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A jam submission

GoblinHell-Trijam342View game page

Ambroise_Marquet
Submitted by Ambroise_Marquet — 1 day, 18 hours before the deadline
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GoblinHell-Trijam342's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#92.7502.750
How well does the game fit the themes?#142.8752.875
How do you rate the game overall (you can consider fun, dev time, etc.)?#142.3752.375
Overall#152.5252.525
Visuals#172.3752.375
Gameplay#172.2502.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted(+1)

Very nice work in the time, and the minimalist aesthetic used here works really well. Solid design, nice execution, I guess it would be nice if the UI had a ‘skip turn’ button (to make it more obvious that skipping your turn is an option in order to regain energy) but I get it, time constraints. Still, nice work!

Submitted(+1)

Didn't understand how to play to start with, but after reading the instructions several times and playing though it I worked it out. Once I'd understood it, it was good!

Submitted(+1)

With more time, replacing the circles with simple player and goblin symbols (keeping the simple aesthetics) would help at the beginning.  Nice submissions

Submitted(+1)

Impressive to attempt a strategy game in just 3 hours! After I figured out the symbols, I had a lot of fun with it. 

Developer

Thanks you very much :)

Submitted(+1)

I think I played about 5 rounds and I still am not following exactly what is happening.  I killed 7 goblins and then took on wrong turn and killed.  I wish there was a key to explain the shapes/symbols.

Developer(+1)

How sorry. The red circle mean sword slash : use 1 unergi and broke weak wall and kill ennemi. Green circle mean free move (1 by turn), Yellow circle mean sprit (move with 1 energy in the same turn.


You need to use your energy stategicly. (3 turn cooldow and max 3 energy charges).

Sorry for the difficult to understand