Impressive for the time restriction, also very aesthetically pleasing!
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Graph Paper Gauntlet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #2 | 3.500 | 3.500 |
| How well does the game fit the themes? | #3 | 4.083 | 4.083 |
| Gameplay | #3 | 3.417 | 3.417 |
| Overall | #3 | 3.417 | 3.417 |
| Audio | #5 | 3.167 | 3.167 |
| Visuals | #9 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4.5 hours
Comments
Genuinely impressive work for such a short time period. Nice work with the procedural generation, and I like the very clean aesthetic as well. I’m amazed at how you managed to get it all implemented within only 4 and a half hours. Bravo!
What a cool game! Making a procedural dungeon in such a short timeframe is impressive, and even if the dungeon size (and potential max score) can vary greatly, it's really fun to play. Great job!
Pretty fun! Got 3482 gold in 17 minutes. I wonder if a minimap could help, since I kept thinking I was done exploring areas but then I'd stumble upon more and more. The green and blue guys are a bit annoying at times when I don't have any clear alternative path to explore nearby
Art design was really charming, the cover art is really cool too. Good job (:
I couldn’t decide which was weirder: the smelly slime creature or the freezing… thing. Hopefully, you didn’t have to do all the sounds yourself.
I collected more money than my yearly income and felt moderately heroic. The gameplay flowed smoothly, and there was just enough room to get lost without panicking. Great!
I wasn't sure procedural dungeon generation would be possible in the time allowed and even though you went over, it wasn't by that much. Very well done.





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