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Clockwards's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #170 | 4.390 | 4.390 |
| Enjoyment | #193 | 4.191 | 4.191 |
| Audio | #496 | 3.779 | 3.779 |
| Artwork | #1573 | 3.838 | 3.838 |
| Narrative | #4847 | 2.390 | 2.390 |
Ranked from 136 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The clock teleporters teleport the player back to them after a countdown.
(Optional) Please credit all assets you've used
The only premade asset I used is this font: Tiny5, Google fonts
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Comments
I love the music and graphics and the teleportation mechanic is great. The platforming is difficult but I found it's such a good feeling to pull off a run and complete the level.
Solid take on the rewind mechanic, great idea to combine it with the momentum preservation. That said, I got frustrated with the precision platforming. It was fun to figure out the puzzles, but most of my time was spent retrying over and over until I got the timing just got, which I personally don't enjoy. Maybe people who like speedrunning do.
Very solid entry!
This is really impressive! The mechanics here are simple at first glance, but give way to a lot of depth. None of the levels felt superfluous, which isn’t often the case in puzzle games made for jams (at least in my experience). The game is extremely polished, too: the controls feel great, and the graphics are clean. The only issue I had was that occasionally some countdown lengths felt like they needed to be fine-tuned somewhat, with me having to wait a second longer than what felt natural or whatnot. That kind of thing isn’t objective anyway, though. Great work on this.
Neat visual style and puzzle platforming. Little tough for me after a few levels but I can appreciate it nonetheless.
The level design is really good, and you did a good job iterating on the mechanic slowly, with no two levels feeling the same. I feel like some of the timers should have been a little bit shorter, as this feels like a game where the player should not really be stopping at any point with the fast-paced conveyor mechanics. The slight waiting segments, while unavoidable to make the game actually reasonable to complete, ended up breaking the flow of the game a little bit for me. The art and music are great, and the game as a whole is really fun!
This is my favorite game of the jam, 6:30.
(its funny because hands down like a clock)
Fun mechanics and great level design - I did find that the level of precision required got past what I found enjoyable, especially in the second-to-last level. The presentation - graphics, animations, and audio - is also excellent.
It's pretty fun and the mechanics/levels are cool, but I got stuck and didnt have any spikes and there was no reset but, and no level select so im not going back there.
fair, I'm so sorry about that. You still managed to get to the last level so congratz anyway.
100% Top 5 games that I have played, love it!
thx 💙💙
Lots of clocks
Nice puzzle platform
Definitely one of the best games I've played, it just feels really well made. I love the chaining of clocks too, it was very cool teleporting all over the place. Only small nitpick I have is that the timing parts were sometimes a bit annoying,
Great work. You did a great job with the timing.
This is a very polished game! The control was great the puzzles were great the concept is really creative. The learning curve is really smooth too. I had a lot of fun playing the game well done! I really wish there were more levels though
Instant add to the jam favourites collection! This is an INCREDIBLE puzzle platformer concept and I would LOVE to see more levels added or this made into a full game. You struck gold with this concept! I got so frustrated at Re-Cycle, in the best way. Probably spent 20 minutes playing this and the whole time I thought "you know what would really add to this? A death counter"...
Well, I was pleasantly surprised at the end (and also not, as I got 45 lol).
tysm 💙💙 that's not actually a bad death count, (I think I've seen someone go past 70 lol)
I think it's fair to say that this is one of the best games of this jam, and is all the more impressive for being a solo project (including art!). Really nothing to critique, great scope and great execution.
This is a really polished and well designed puzzle platformer, no notes. Not only is it a creative take on the theme, it also has a very cohesive pixel art identity. I genuinely enjoyed this a lot, and could not help but keep playing. Although there were similar concepts in this jam, this is the one that stands out, not only because of quality but also because it manages to feel unique. Congrats, great entry!
the puzzles/level design and animations are chef's kiss!! i admit my reaction time made it a bit of a struggle to get through each level, so i had to retry them multiple times (man that momentum one!!!) but the challenge made me keep going. everything is so slick, major props!!
Wow what a nice game! Way good progression of difficulty and very polished. Well done!
I don't know why, but this game just feels really good. The puzzle design was great too, it progressively got harder mechanically and puzzle wise but everything was still doable, it felt satisfying to solve. The moment momentum was introduced it probably became my favorite platformer that I've played so far. Admittedly, I didn't really like having to time when I jumped into the accelerators, idk what it was about that but I'm pretty sure it caused like 90% of my deaths lol