This was great! A great spiritual successor to Super Meat Boy that I think would scratch a fantastic itch to fans of that game. I know it did for me!
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Supervite's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #27 | 4.462 | 4.462 |
| Artwork | #2215 | 3.641 | 3.641 |
| Creativity | #2379 | 3.718 | 3.718 |
| Audio | #2453 | 3.205 | 3.205 |
| Narrative | #5990 | 2.179 | 2.179 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reach the checkpoints before the timer runs out.
(Optional) What would you like to be called if GMTK features your game?
Sirius
Comments
I did not expect to see something like this from the Lemaitre Bros. (only played straftat and babbdi). I am even more surprised to see something this polished in a game jam! I really liked this game, and even though I'm not the best platformer, the sound design and visuals helped a lot when making tighter movements. I loved it!
Completed it!
Very well made and the traversal of the map felt satisfying with the movement tech on offer. One criticism I have is shift dashing into a wall jump and getting launched miles backwards while still holding the same direction was pretty annoying. Maybe having it not bounce you back as far would work? Also having off screen spike cycles you can't predict when you are hurtling towards them is pretty unfair.
Only small gripes though. Great work!
loved how satisfying the character controls were! levels were creatively designed too and not too unforgiving. really cool game
Very well-made speedrunning type game. I think the character feels a bit too slippery though. It would also be nice to be able to see far ahead the player because of how fast you're going, but other than that it feels really satisfying to zip and speed through the checkpoints.
It was difficult for me, but the physics felt very good and I loved the artwork!
Very well designed platformer! The camera movement is a bit too much for me and I got dizzy! :)) But your level design and character controller are amazing.
Very nice actually! You also have quite the large amount of levels layed out, took me a while to complete. I also think the hitbox size shrinks while dashing? I used it to dash through some boxes while they toppled over, that was cool. It's also good that the hitbox of the flags extends vertically more like a goal line, because I overshot quite a few of them and would have had to redo the section.
I really enjoyed the one where you were accelerated to hyperspeed and ram into the pile of boxes. For some reason that turned me into a gamer temporarily because I first-tried the next three sections. I love games where you are just super fast. Also +1 for pause screen and the time refilling while standing on a flag!
Sometimes the cycle based obstacles like the spikes can come at the most inconvenient timing for some of the levels, such as level 8, but maybe that was just me because I did not notice flag 9 down there, so I managed to get to flag 10 just in time and skipped the middle one lol. The sound that appears while you have died and continue to fall into the void is quite ominous.
Very nice!
i love how the game feel smooth and like his funny look i LIKE IT GOOD JOB BRO !
Amazing obstacle course! Mastering this game was really fun and engaging!
Keep up the good work!
Soooo nice design in game,it has smooth 2D ball and I really play it







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