Play masterpiece
The Count Downed It's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3496 | 2.660 | 2.660 |
| Enjoyment | #4835 | 2.880 | 2.880 |
| Audio | #5053 | 2.667 | 2.667 |
| Creativity | #5707 | 3.013 | 3.013 |
| Artwork | #7476 | 2.387 | 2.387 |
Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's about a count downing drinks and the core mechanic is a piece of garlic that counts down to zero and disappears
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
SmileHedgehog
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Comments
"Run masterpiece"
Lol
Fun take on the theme! I was able to get S rank.
Cool! Thanks!
Pretty neat game. I was going to say that the puzzles felt very easy but after seeing the ranking screen, I appreciate that I can go back and perfect my movement across the levels. Great work!
Thanks!
Got a C- for stealing booze from a part that was already over... would still do it again.
Lol
Quick little puzzle game here! Feels like it would fit right in on Newgrounds or Miniclip.
Thanks!
Think the garlic needed some constraints to make the puzzles engaging, e.g. not being able to back-track and having to move, leading to more interesting moments of having to find path without trapping yourself
Thanks for the feedback! A lot of people said to add the anti-backtracking thing, but I didn't because 1: in some levels, backtracking is intended, 2: another guy made a grid-based puzzle game about reaching a goal that had an anti-backtracking thing and I didn't want to "copy" them
Very fun little movement puzzler! Cute art, funny narrative concept, and left me wanting more (in a good way). I think it would be cool if it was ranked per-level so that I could try to get the optimal solution for each one. I had a great time!
Thanks for the feedback! In retrospect, I should've added a star system for each level, like 1 star 2 star 3 star lol
like idea of party and dumplings, more design ideas make it super cool game. Keep it developing
Dumplings XDXD they're pieces of garlic lol. Idk if you're joking or not, but yes they do look like dumplings. Thanks for playing!
Very cute artwork, simple and fun
Thanks!
Nice entry. In my opinion, you should remove the feature where you have to make turns to accumulate countdowns to advance, and there is a bug where if you die and press a button to move forward, and you are near the drink, you pass the level anyway. I'd say to disable the movement and pickup system of the drink when the player dies. Overall, a great game, i had fun playing it. Great job !!
I am already aware of that bug, tons of people told me already ToT
thats rather fun actually
Thanks lol
Garlics are so cut4e. i thought they were dumpllings 😭😭
I thought that too at first after making my own art lol. Then as I made the game that placeholder art grew on my and I just used it lol
The idea is great, but the garlics feel too simple to be the main part of this game.
Ok
Solid game for a jam :) Look forward to seeing more advanced projects in the future!
Thanks!
Great game with alot of potential to be a puzzle game (but if it would be expanded into a puzzle game backtracking should probably not be possible) and also is this game made with turbowarp (or scratch) since i have kinda developed a 6th sense for scratch games after using it for so long. and also you can drink on the same position with a garlic
Yes, the drinking on garlic thing exists, quite a few people found the bug lol
haha, actually super fun game. a bit easy though, would have liked some more movement restrictions
Thanks for the feedback!
I was playing and thought that it was so easy, but then I got the F rank so maybe I wasn't doing too hot after all. Cute game.
Thanks!
I like the game mechanics of your game! It feels a bit "cheating" that you can just walk back and forth between to tiles until the garlic disappeared and the levels are quite easy to just "cheese" by doing this. Forcing the player to move to a tile they haven't walked on before could potentially lead to some interesting design space.
I do like the artstyle, very cozy and clear.
Great job :)
I considered that, but multiple levels would be unplayable if I implemented that. And it's not cheesing because you get the rank at the end. If you cheesed through the game, you'd likely get F rank
Simple game, but really interesting! I tried it several times to get an A, so... mission accomplished! 😄
Thanks! There's also an S rank :O
The concept is cool ! The puzzles are just maybe too simple ! But it's a fun game !
Thanks