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Running Out Of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1268 | 3.689 | 3.689 |
| Audio | #1605 | 3.400 | 3.400 |
| Artwork | #2715 | 3.511 | 3.511 |
| Creativity | #4897 | 3.200 | 3.200 |
| Narrative | #7519 | 1.933 | 1.933 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to finish a level in a certain amount of time, but there are obstacles that take away time and clocks that add up to it
(Optional) Please credit all assets you've used
see description forfull credits
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Comments
Loved the game the controls were good just there are sometimes where my character gets stuck to platform when I am jumping towards its and game suddenly brokes after that any i have to restart the level that was a bit annoying but rather than that I loved it.
Thanks for playing, i'm glad you enjoyed it! I know about that collision bug and i was hoping to fix it and a few more things and then release a more polished version :]
This game is a vibe. The jump felt a little weird, like there was a little impulse part-way through, and I ran into a couple of collision bugs, but besides that, it's a simple platformer that does what it sets out to do very well!
The little megalovania hit before the music loops also got a good chuckle out of me!
Thank you for playing and for your feedback! I'm glad you liked my little game
It was a fun experience :) I had some bugs with the movement but still enjoyable. Great job!
thank you :]
Simple one, but nice style of platformer. I did feel like I didn’t need clocks too much for the first levels, but it was still fun trying to get them, and I liked how the last level sort of proved that.
Thank you for playing, i'm glad that you liked it! :)
The mechanic is simple but effective, i like it
I'm glad you liked it, thanks for playing!
This was super fun and well polished, the music really motivated me to be fearless and get those levels done! Great simple fun. Good job, keep games!
Thank you for playing, glad you enjoyed it! :]
cool game!
would appreciate a lil bit of cayote time
(I think there is a bug that sometimes the player don't move with the moving platform)
I love the concept of needing to earn the time to spend it but also taking too long makes you lose that money... and health?? All tied together nicely, you have a good little jam submission!! Well done! :D
Cute lil platformer! I don’t think I’d ever refuse the double jump upgrade lol. Two gripes I had with this were both about the moving platforms : sometimes it’s hard to tell where you’re supposed to go when they move off-screen + sometimes they don’t carry you so you just slip off :(
also, cool pineapple
I'm glad you enjoyed my little platformer and thank you for your feedback! The platform collisions were a pain to program and in the end i had no time to fix that weird bug.
Yoooooo, its so brilliant!!! I loved all - art is amazing, also character is so cute and nicely animated. I really like combination of music and gameplay - it fits 10/10. This game really reminded me "Tiny Toon Adventures: Buster’s Hidden Treasure" on Sega Mega Drive from my childhood, its really cool like this game.
Also i found some bugs. First one - if u try to jump under platform (like on screen) u will stack and game, as i think, will crash after all. Restarts with shift didnt happen and also page with game was lagged.
The second one - if u try to use "shift" to restart game when u didnt die it will restart level, but not the player - so u can use it like exploit to get extra time (like on gif below)
All bugs didn't interfere me to play and enjoy the game, so dont worry <3
You did really good job, this game so nostalgic for me and at the same time so fresh, that i would like to play it on polished version. Good luck with this project!
Thank you so much for your feedback and for sharing the specific bugs you found, i was aware of the platform stuck thing but i had no idea about the shift restart exploit! I was planning to fix and polish the project after the jam. I'm glad you enjoyed my little game :]
I will be glad to play it again, when u polish it <3
Most creative implementation ive seen of the "platformer with a countdown timer" bit, had a lot of fun but the game froze a few levels in and i didnt want to have to go back through to regain all my progress.
Hi i'm glad to hear that you enjoyed my idea! What happened before the game froze, i'd like to know where to look so i could maybe fix it later .
Nothing notable? It just sort of froze when i hit the bottom left hand corner of a platform. Then firefox warned me the tab was using resources. I didnt count the levels but i think i had bought the double jump like 2 levels before maybe?
oh, it's a collision problem. I was warned about it by a playtester close to the end of submission time and i had no time to do anything about it. Luckily it happens rare enough, but i will definetly look into my collision code later to see where the problem is. Thanks for noting me about it
I got the pineapple
Great game i really enjoy it
please rate my game Flip it
I think the sense of speed and level design are both great. It would be even better if you could add a few more sound and visual effects!
One of the common problems that I see in many platformers in this jam are ones where they make the platforming too difficult (or even too long). This is game is perfectly balanced where it is just hard enough to be challenging, but easy enough to be fun. Great job making a game that is perfectly balanced as all platformers should be :)
Thank you so muh! Balancing out the levels took a lot of poking around and testing, and i think that i was able to get it right! Failure to launch is a very fun experience, the arm controls are unique and it's a very funny game :]
What a fun plataformmer!
thank you :]
i don't see it, that's a perfectly reasonable size for a pineapple! enjoy! :]
yeah pretty good..Our character was cute and i liked his movement..Level design was very good....clocks were at perfect places.. I liked the cute mushroom vendor guy.. .one thing i would i guess it was because of time constraints..game can feel bit weird at time.. SEE there is essentially no repercussion for spending the time on store..cuz i used all of my time..but u eventually respawn with 15 seconds which is enough time to get more... Also after getting the double jump it felt like i was floating through the game.. since enemy doesnt have any like effect or shake.. they dont feel impactful.. Still I enjoyed the game..it was still pretty fun...Great work!!
Thanks for playing, glad you enjoyed it! The store was one of the hardest things to code and it started to act weird in the web build, unfortunately i didn't have enough time to figure out why it won't work as is should
I didnt mean it like that..store worked perfectly for me in the web build..i played it again and it still works normal..dont worry about that..i was saying that there are no drawbacks for overspending your time..for example even if i had only 3 seconds at start of next level i know i will eventually die and respawn and get more.. there shouldve been some drawback.... Interesting idea listen.. shop couldve been like half way in level.. if player reaches shop with 38 second and he wanna buy double jump for 30 seconds... he must make sure he reaches a clock buff within remaining 8 seconds.. other wise you will die and go back to start...something like that...
oh, i think i get what you meant now. I was talking about how the shop takes more time from you than it shouldve (the first price should be 15 but it seems t take 30). Last time i tested before submitting it worked right but after submitting i tried it and it didn't work like i intended. I tried to place the clocks closer to spawn in the further levels, and i thought that when getting to the shop you should think how much time you should have left before going to the next level so you wont die, I tried to make the levels still playable without getting the power-ups, so spending your time is not required.
Music was a bit loud but it's good, also jumping is good
Pineapple lol. nice game and balanced quite well, I finished with 2seconds on the clock. I dont think you implemented the coyote time or the window is just too short for me, smoother camera would be nice and some of the moveing platforms move you along and some dont but dont sure if its bad cause it makes the player heve to react quick and its kinda fun, great job!
Thanks for playing and giving feedback, i'm gladyou enjoyed it :