Will absolutely be coming back to give this game more investigation. I like the premise, physics games are always a bit harder to get the hang of since everyone's physics engines are different. I do love the concept though!
Some suggestions
1 - Hotkey the parts, in a timed game, mouse drags are expensive. Since the goal is to build a sturdy and reliable rocket, mouse drag is an annoyance
2 - Add a tutorial level. I got what I was suppose to do immediately, but not every player will have that experience
3 - Add a gradient change as I fly higher. The sky staying the same color didnt really showcase I was gaining altitude
I also made a rocket game, so I am biases in the fact this is a PERFECT tie to the theme lol, but great job overall!
Play game
20 Seconds To Launch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #841 | 3.625 | 3.625 |
| Creativity | #1045 | 4.000 | 4.000 |
| Enjoyment | #1151 | 3.725 | 3.725 |
| Narrative | #1558 | 3.225 | 3.225 |
| Artwork | #2817 | 3.475 | 3.475 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have 20 seconds to build a rocket and secure your placement on the leaderboard
(Optional) Please credit all assets you've used
Programmers:
P1ngP0ng
MrT
DopiePanda
Graphics:
Garcherblu
Production Manager:
Kot
Music:
Grand_project (pixabay)
Sound Effects:
Freesound_community (pixabay)
Soundreality (pixabay)
Dragon-studio (pixabay)
(Optional) What would you like to be called if GMTK features your game?
Rainy Day Games
Comments
Thank you so much for the wonderful comment and feedback! We are weighing out the pros and cons to continue developing it and maybe making it a Steam release :D If we do that, I’ll definitely circle back to this comment and make sure your suggestions comes along with <3
The gradient does already change, but we only had time to make 6 different background slices due to the limited time, but maybe we should have fine tunes the height numbers for the transitions between the backgrounds better, I do agree.
Loved your game as well, got my heart pumping and had be leaning for what might fault might happen next XD <3
I think it would be more fun if you allowed rockets to launch even without all the parts. Too many parameters made the first session a little less enjoyable. Anyway, it’s still very funny and a complete game. Happy gaming!!!
P.S.: Don’t mind the “Be me Be me!!!” title. I’m from Salus Centum: /jam/gmtk-jam-2026/rate/4812359
I absolutely agree with you. Based on the flight stats we have collected so far, out of 3739 rocket launches, 2470 failed due to missing fins XD Those damn fins! (Not you, people from Finland)
Thank you so much for the nice comment, I will be checking out your game as well <3
Edit: AH! I already checked out Salus Centum! I still remember those damn stomach bacteria XD I absolutely loved it, you guys did great! <3 I’ll check out “Be me Be me” as well tho <3
This is incredibly ambitious for a short game jam, what a triumph! My best was only 9.6k meters.
My parents wanted me to make a similar game and I didn't know how it would be done but you did it! Fun game, taking me back to my KSP days. Good work!
Woah I love these kinds of games! I liked that the components had a noticable effect on how the rocket flew. I also like the charcater design for the characters on top, helps add vibes haha. Overall cool game! Great work!
Wow. This was a great idea. Fits the theme well. Reminds me of another space program game.... At least I was better at this one! Great work. Especially for the allotted time to make it.
This game is amazing! The music swelling as the rocket ascends hits so hard, fantastic job.
I'm not good at it though - apparently I can build a stable rocket or a powerful rocket, but not both. I think I maxed out at about 50k. I had a hell of a lot of fun trying though!
I am quite addicted to this game already. Got over 100k one time, now I'm trying to figure out how the leaderboard is posting million+. Some minor gripes about some more math that could be added, but very happy for a gamejam output. Will keep coming back.
Really cool idea though I struggled with the actual countdown. It feels like a sandbox that people want to internalize the numbers they are reading and understand the system rather than grabbing parts from each component type to stack. A lot of math is involved that I don't even really get the opportunity to examine let alone optimize!
That's a wonderful concept for count down theme! Fun trying to put together the parts within a very limited time and never got that far, but still very entertaining!
I spent way too much time trying to build big rockets in 20s before realizing smaller is much better 😂 Fun little sim :) -B






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